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Race: Dwarf
Culture: Anvil Dwarf
The sapper is an extremely versatile mercenary. He is familiar with axes and maces and knows how to forge all kinds of useful items. He usually wears a long leather apron over his chain mail, like a second skin.
Starting Attributes
- Courage: 13
- Cleverness: 10
- Intuition: 12
- Charisma: 9
- Dexterity: 13
- Agility: 11
- Constitution: 16
- Strength: 16
Base Values
- Vitality: 36
- Astral Energy: 0
- Endurance: 40
- Resist Magic: 4
Bonuses/Penalties
- Blacksmith Bonus: The hero is a master in the art of forging swords, daggers and other edged and blunt weapons. He can quickly discern finely crafted weaponry from inferior junk (+3 to Blacksmith).
- Ranged Combat Penalty: The idea of battling an opponent from a distance is enough to make the hero feel physically ill. Even intensive mental training has failed to improve his lack of skill (-1 to all Ranged Combat Talents).
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