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Race: Middenrealmian
Culture: Middlerealmian
The soldier may not have enjoyed his long training at the war academy, but he learned all about his tough life of a soldier in an Aventurian army. He is an expert with a two-handed sword and is feared by his enemies. The finer points of etiquette are a mystery to him, but he is skilled in finding his way around a strange city.
Starting Attributes
- Courage: 14
- Cleverness: 10
- Intuition: 12
- Charisma: 10
- Dexterity: 12
- Agility: 14
- Constitution: 14
- Strength: 14
Base Values
- Vitality: 31
- Astral Energy: 0
- Endurance: 33
- Resist Magic: 4
Bonuses/Penalties
- Lore Penalty: The hero is remarkably unskilled in all Lore Talents and is unlikely to ever truly master the arts of Treat Poison, Treat Wounds, Arcane Lore, or Streetwise (-2 to all Lore Talents).
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