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Race: Middenrealmian
Culture: Middlerealmian
The healing mage completed his education at the Donnerbach academy, an Elfish-influenced school that focuses on the healing arts. Healing mages are poor fighters but compensate for this with their advanced skills in healing and boosting the powers of other members of the party.
Starting Attributes
- Courage: 11
- Cleverness: 15
- Intuition: 13
- Charisma: 14
- Dexterity: 11
- Agility: 13
- Constitution: 13
- Strength: 10
Base Values
- Vitality: 28
- Astral Energy: 37
- Endurance: 26
- Resist Magic: 6
Bonuses/Penalties
- Rapid AE-Regeneration: The hero is capable of channeling large amounts of astral energy and can quickly regenerate his reserves of astral energy (+1 to Astral Regeneration).
- Endurance Penalty: The hero has a terrible constitution and is easily exhausted (-3 Endurance Points).
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