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Race: Middenrealmian
Culture: Garetian
The rogue grew up in the back alleys of the big city. He is an expert in urban survival but a fish out of water in the wilderness. Charismatic and skilled in the art of persuasion, he is an expert at judging a person's character and intentions quickly and accurately. His preferred weapon is the dagger.
Starting Attributes
- Courage: 13
- Cleverness: 13
- Intuition: 13
- Charisma: 15
- Dexterity: 13
- Agility: 12
- Constitution: 11
- Strength: 11
Base Values
- Vitality: 27
- Astral Energy: 0
- Endurance: 28
- Resist Magic: 3
Bonuses/Penalties
- Good Looking: It's hard to say how he does it, but this hero seems to have an irresistible charm (+1 to Charisma).
- Nature Talents Penalties: The hero is remarkably unskilled in all Nature Talents and is unlikely to ever truly master the arts of Survival, Plant Lore, Animal Lore, or Traps (-2 to all Nature Talents).
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