Did we miss anything in this section? Is there something we didn't discover?
Let us know!
Enemies
- Berrea Mercenaries
- Goblin Archers
- Goblin Hackers
- Thugs
Notable Loot
Secrets
Annotations
1 - Obelisk
Activate this obelisk to add Blackwater to your Quick Travel menu.
2 - Front Gates
When you first arrive at Blackwater, you'll find that the front gates are locked. Worse, the guards will demand a one-time payment of 100 gp before they'll allow you to go inside. If you don't want to pay the guards, then your only other option is to kill them (they're easier than Barrea Mercenaries) and pull the lever by the southern gate. The guards are worth 250 xp (unless you kill them by closing a gate on them, which will only net you 25 xp), so you might want to kill them regardless.
3 - House
If you activate the urn in the front room of this house, then a secret door will open, giving you access to the back room. In the back room you'll find a cabinet containing
Burglar's Leather Gloves,
Embrace the Night, a
Thin Key, and 150 gp.
4 - Temple
Inside the temple you'll meet Jonathon, who will train you in Divination magic.
5 - Well
Each time you drink from the well you'll gain +4 Hit Points.
6 - The Lonely Spirits Tavern
Inside the tavern, you'll meet two people of interest:
- Eeru, the owner. He'll rent you a room for 30 gp (or 50 gp if you refuse to give him your name), and he'll also sell you some miscellaneous items, including
Lock Picks and skill books. After reading the
Bloodstained Note (#13), you'll be able to tell Eeru that your name is "Foozgrumph," which will give you access to the special back room of the tavern. While in that back room, if you move through the illusory wall to the north, then you'll be able to make your way to the
Underground Repository (Exit A).
Note: To exit the back room, you'll need to pull the lever that you'll find inside of it.
- Shady Character. He'll give you a side quest to kill Lilith in the
Northern Tangletree Forest. If this task offends you, then you can kill him instead and earn 150 gp and 250 xp.
7 - Blackwater Council House
Inside the council house you'll meet William, the council head. He'll give you a
side quest.
8 - The Glowing Anvil
Inside this shop, you'll meet Gunther. He'll sell you weapons and armor, and he'll give you a
side quest. He's also involved in
Erik's side quest from Bordertown.
9 - The Enchanter's Philosophy
Inside this shop you'll meet Vekkar, who will sell you spells, potions, jewelry and more. He'll also give you a
side quest.
10 - Blackwater Guild of Magicks
Inside this shop you'll meet Siam, who will sell you spells, potions, jewelry and more. He'll also train you in Elemental magic.
11 - Penelope's House
Inside this house you'll meet Penelope, a struggling seamstress. She's involved in a
side quest (so don't kill her to loot the 40 gp in her chest), and she'll let you know that a "horrible stench" is coming from the building across the street (#13).
12 - Back Gate
There isn't any way to open the back gate.
13 - Rooms
There are two rooms in this building:
- The door to the left room is trapped and locked, and it can only be opened by picking the lock. Inside you'll find a random chest.
- The door to the right room is locked, and it can be opened using the Thin Key (#3), or it can be picked. Inside you'll find a corpse holding a
Bloodstained Note. Reading the note will teach you how to access the
Underground Repository (Exit A).
14 - Sonya's House of Pain
This building belongs to Sonya, who will train you in Bludgeoning Weapons, Cleaving Weapons, and Swords. If you loot the chest in the building, then you'll find an
Adamantine Great Helm.
15 - Bandit Camp
Inside this camp you'll encounter several Thugs and Berrea Mercenaries. You'll also find a treasure chest containing
Bandages, a
Mercenary's Note, and 150 gp. The note is a part of
William's side quest (#7).
16 - Treasure Chest
To reach this treasure chest, you'll need to blow up the nearby explosives barrel, which will clear a route through the mountains. Inside the chest you'll find 120 gp.
$ - Random Treasure Chest
Local Exits
- Entrance to the
Underground Repository.
- Portal to
Rotwood. You won't be able to reach this portal initially. However, after using the portal to travel from
Rotwood to the Blackwater Region, you'll be able to pull a lever next to the portal, which will blow open a path to it.
World Exits