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Overview
1 - Combination Gates
You'll be stopped by two combination gates here. You'll get hints for the combinations in the side rooms (#2, #4).
2 - Pedestal
When you examine the pedestal here, you'll learn that the code for the first gate (#1) is "the sum of a man's valor." To calculate this, you'll need to enter each valor room (#3) and examine the picture that you'll find there. You'll see a caption for each picture that includes a number. The code is simply the sum of the three numbers: 1001 + 1800 + 750 = 3551.
3 - Valor Rooms
To enter the first valor room, you'll need to pull the lever next to the pedestal (#2). To enter the second valor room, you'll need to pull the lever found in the first room. To enter the third valor room, you'll need to pull the lever found in the second room. In each valor room you'll find a painting with a clue for the combination gates (#1).
4 - Pedestal
When you examine the pedestal here, you'll learn that the code for the second gate is "the removal of all fear from the totality of valor." To calculate this, you'll need to enter each valor room (#3) and each fear room (#5) and examine the picture that you'll find there. You'll see a caption for each picture that includes a number. The code is simply the sum of the valor numbers minus the sum of the fear numbers: (1001 + 1800 + 750) - (100 + 658 + 10) = 3551 - 768 = 2783.
5 - Fear Rooms
To enter the first fear room, you'll need to pull the lever next to the pedestal (#4). To enter the second fear room, you'll need to pull the lever found in the first room. To enter the third fear room, you'll need to pull the lever found in the second room. In each fear room you'll find a painting with a clue for the combination gates (#1).
6 - Karamiklan
Karamiklan is a dragon. He's involved in the quest
Seeking Karamiklan's Wisdom. Talking to Karamiklan will start the end-game sequence, so be sure you've completed everything else you want to do first. There doesn't appear to be any way to kill Karamiklan.
Local Exits
- Exit to
Alundar's Domain.