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Enemies
- Baizel
- Skeleton Archers
- Skeleton Marauders
Notable Loot
Secrets
- Secret Area (#18)
- Strength Stew (#8)
Overview
1 - Traps
You'll have to watch out for traps in this part of the lair. You can avoid them (if necessary) by staying next to the walls.
2 - Coffins
You'll find some random loot in the coffins here.
3 - Closed Gate
To open this gate, you'll need to shoot the
Powder Keg on the other side. The explosion will toggle the lever around the corner.
4 - Chest
Inside this chest you'll find a
Copper Key and a
Potion of Ogre Strength. The key will unlock a door deeper in the lair (#17).
5 - Lever
Pulling this lever will open the gate to the west (#7).
6 - Gate
To open this gate, you'll need to head over to the window in the room to the west (which will require you to open the gate at #7) and shoot the lever in the room beyond.
7 - Gate
To open this gate, you'll need to pull a nearby lever (#5).
8 - Stew Pot
When you click on the stew pot here, you'll see that it's filled with "spicy, red stew." If you take a sip, then you'll gain +2 strength, but you might also get poisoned.
9 - Green Ceramic Jar
You'll find
Troll Teeth in the jar here. You'll need the teeth for the quest
The Teeth that Bite.
10 - Gates
To raise and lower the gates here, you'll need to use the two pressure plates in front of them. The pressure plate farthest from the gates will toggle the first gate, while the other pressure plate will toggle both gates. So use the first pressure plate (if needed) to put the gates in the same position, and then use the second pressure plate until both gates are lowered.
11 - Hallway
When you step onto the pressure plates in this hallway, you'll open up cells on either side, releasing Skeleton Archers. If you're feeling daring, you can run through the hallway to the levers in the room beyond (#12). Pulling the levers will release
Fused Powder Kegs, which will probably take out most of the skeletons when they blow up. If you're feeling more conservative, then you can just creep through the hallway, killing the pairs of archers as they're released.
12 - Levers
Pulling the levers here will release
Fused Powder Kegs near the entrance to the room. This is one of the ways to deal with the Skeleton Archers from the previous hallway.
13 - Treasure Room
Inside this room you'll find a locked and trapped random chest, a chest containing a
Spooky Key and some gp, and a red ceramic jar containing a
Bar of Mithril (which for season is one of the more difficult things in the game to identify). The
Spooky Key will unlock a door in the lair (#15).
14 - Desk
On the desk here you'll find the recipe for
Potions of Invisibility. Near the desk but hidden by the wall, you can also loot a pair of barrels.
15 - Locked Door
The
Spooky Key (#13) will unlock this door.
16 - Fixed Gate
There isn't any way to open the gate here.
17 - Locked Door
This door has a rank 8 lock. The
Copper Key (#4) will get you through.
18 - Secret Area
To open the gate to this secret area, you'll need to shoot the lever visible through the nearby window (#22). Inside the secret area, you'll find a (good) random chest.
19 - Lever / Baizel
This lever will toggle some nearby gates, but when you pull it Baizel will teleport into the room. She won't care too much about you, but if you approach the condensing vessel (#21) or call her a "vile witch," then she'll attack you. You'll earn 1000 xp for killing Baizel.
20 - Sacred Pool / Ulgolek's Roots
21 - Condensing Vessel
If you bash the vessel in this room, then you'll thwart Baizel's plans, and you'll earn 2000 xp. You'll also receive an
Ulgolek Branch from Ulgolek when you exit the lair (assuming you use Exit F). The branch isn't useful for anything, but you can always sell it.
22 - Window
Local Exits
- Exit to the
Elderoak Forest (South).
- Two-way teleporter. You'll get attacked by three Skeleton Marauders when you go through the teleporter. This will probably be a tough fight. For best results, don't move from the teleporter at the destination. This will allow you to fight until you get too badly damaged, at which point you can skip your turn (by pressing the spacebar), which will cause you to teleport back to the starting point, where you can rest up.
- Two-way teleporter.
- Two-way teleporter.
- Exit to the
Elderoak Forest (North).
- Exit to the
Elderoak Forest (North).