Search found 118 matches
- Mon Apr 11, 2005 11:18 am
- Forum: Icewind Dale II
- Topic: Experience Penalty
- Replies: 11
- Views: 1082
I always thought that a minimum you need to have a least one skill point in a skill in order to be able to use it. Regardless of modifying attribute. I remember times when I was going to pickpocket somebody using my Rogue, but I hadn't put any skill points in PP, so it was greyed out as an option ...
- Fri Apr 08, 2005 10:57 am
- Forum: Icewind Dale II
- Topic: Experience Penalty
- Replies: 11
- Views: 1082
- Wed Apr 06, 2005 11:07 am
- Forum: Icewind Dale II
- Topic: Experience Penalty
- Replies: 11
- Views: 1082
Experience Penalty
In the past, I've always avoided this, but I'm considering a new solo character. The build is going to be something like this:
Male Drow Lawfully Evil
Rogue 1 / Ranger 1 / Dreadmaster of Bane 13 / Necromancer 15
12 / 13 / 14 / 18 / 18 / 5
Dual Small Blades / Great Sword, Bow
I'm going to start out ...
Male Drow Lawfully Evil
Rogue 1 / Ranger 1 / Dreadmaster of Bane 13 / Necromancer 15
12 / 13 / 14 / 18 / 18 / 5
Dual Small Blades / Great Sword, Bow
I'm going to start out ...
- Wed Mar 30, 2005 11:53 am
- Forum: Icewind Dale II
- Topic: is cleave bugged?
- Replies: 12
- Views: 1444
- Mon Mar 28, 2005 12:31 pm
- Forum: Icewind Dale II
- Topic: is cleave bugged?
- Replies: 12
- Views: 1444
@Erenor,
If you get a greater cleave hit, it does not say "PC gets extra attack from Greater Cleave", it just says the same thing. Also, as others have said, in order for greater cleave to work, you have to have atleast 3 baddies w/in reach. The first kill is normal kill, second kill is cleave and ...
If you get a greater cleave hit, it does not say "PC gets extra attack from Greater Cleave", it just says the same thing. Also, as others have said, in order for greater cleave to work, you have to have atleast 3 baddies w/in reach. The first kill is normal kill, second kill is cleave and ...
- Fri Mar 11, 2005 10:44 am
- Forum: Icewind Dale II
- Topic: Best Backstabber
- Replies: 5
- Views: 1262
Sneak Attack: To use Sneak Attack, attack an enemy's back when you have a melee weapon equipped. Your first successful attack at the creature's back will do normal damage plus 1-6 points of damage with an additional 1-6 points at 3rd level and every two levels thereafter.
Crippling Strike - When ...
Crippling Strike - When ...
- Fri Feb 25, 2005 12:32 pm
- Forum: Icewind Dale II
- Topic: Yuan-Ti Temple Treasury (Spoilers)
- Replies: 1
- Views: 1334
Yuan-Ti Temple Treasury (Spoilers)
Ok, I've got my Monk wearing the innate robe and strolling through the Yuan-Ti's temple and I've talked to the cook and the Assassians about the Treasury, but I'm still not able to open it. I'm not sure what I'm missing, but here is the code that I've tried to use based on what I've been told: 10-3 ...
- Fri Feb 25, 2005 12:23 pm
- Forum: Icewind Dale II
- Topic: Best build: for Wizard
- Replies: 24
- Views: 14248
For me, Wizard has to be a Male Drow b/c of favored class, increase to dex & int and saves. That being said, the next thing you look at is what stats you need. A build doesn't work if you require maximum of too many stats. I prefer to try and keep max stats to like 3, beyond that I think it gets a ...
- Fri Feb 25, 2005 11:57 am
- Forum: Icewind Dale II
- Topic: Useful party for normal game?
- Replies: 5
- Views: 1351
- Fri Feb 25, 2005 11:43 am
- Forum: Icewind Dale II
- Topic: Is this party playable?
- Replies: 4
- Views: 1497
- Fri Feb 04, 2005 8:44 am
- Forum: Icewind Dale II
- Topic: Ice Wall - Bug?
- Replies: 9
- Views: 1701
- Fri Feb 04, 2005 8:33 am
- Forum: Icewind Dale II
- Topic: Problems finishing Act 3 last quest
- Replies: 7
- Views: 1169
- Wed Feb 02, 2005 12:39 pm
- Forum: Icewind Dale II
- Topic: Useful links
- Replies: 10
- Views: 16069
Character Name Generator: http://www.wizards.com/default.asp?x=dnd/dnd/20010208b
- Wed Jan 26, 2005 12:22 pm
- Forum: Icewind Dale II
- Topic: about bard...
- Replies: 22
- Views: 2358
[QUOTE=sdwillie]You're talking about flanking and not backstabbing. If you have a rogue attack a target that's already engaged in melee combat you can get multiple flank attacks which get the backstab damage bonus. If you have your rogue backstab, that target and everything else in sight will lock ...
- Tue Jan 25, 2005 8:11 am
- Forum: Icewind Dale II
- Topic: about bard...
- Replies: 22
- Views: 2358
- Mon Jan 24, 2005 9:22 am
- Forum: Icewind Dale II
- Topic: about bard...
- Replies: 22
- Views: 2358
[QUOTE=sdwillie]Dualing for backstabs is kind of pointless, since you only get one attack that counts as a backstab. Once you take a swing and give yourself away you stop backstabbing and start fighting. The hit points, attack bonus and # of attacks for this character aren't going to be very good ...
- Wed Jan 19, 2005 8:21 am
- Forum: Icewind Dale II
- Topic: just curious
- Replies: 19
- Views: 2277
That's one of the things I like about IWD2. It requires a bit more thought than just a run in and hack everybody up. You have to change your tactics according to the battle at hand. Also, party creation will make or break you. The difficult of the game depends on your party. 6 members doesn't always ...
- Tue Jan 18, 2005 7:12 am
- Forum: Icewind Dale II
- Topic: The Eight Chambers (spoiler)
- Replies: 69
- Views: 15114
- Tue Jan 18, 2005 7:07 am
- Forum: Icewind Dale II
- Topic: Rapid Shot Bug?
- Replies: 5
- Views: 1281
- Tue Jan 18, 2005 7:04 am
- Forum: Icewind Dale II
- Topic: 2 quick probs (not rly much of a spolier)
- Replies: 6
- Views: 987