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by Moleman
Tue Nov 20, 2007 5:20 am
Forum: General RPG Discussion
Topic: item gone after character transfer
Replies: 1
Views: 835

I don't have add-on yet, but I guess the same applies to it as well as to the original game...

Get the TQVault , it "also includes TQVaultMon, a utility to prevent Titan Quest from detecting the inventory modifications". With TQVaultMon running in the background you should be able to recover your ...
by Moleman
Tue Nov 20, 2007 3:52 am
Forum: Speak Your Mind
Topic: School massacre in Finland
Replies: 53
Views: 1745

After long absence I'm happy to see so many old "faces" still here.

But I'm sorry that the topic I'm making my comeback in is as sorry and sad as this one (and I'm referring to the shooting as sorry and sad, nothing wrong in this topic itself).


Is anything known about Auvinen's upbringing and ...
by Moleman
Tue Aug 17, 2004 2:53 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Code book in South Wall
Replies: 8
Views: 1148

Or you can forget about that mission for a while if you are in thieve's guild. You DON'T want to help Camonna Tong, right? After you advance in thieve's guild high enough you eventually will solve the situation and will be able to do the rest of the fighters guild missions.
by Moleman
Thu Aug 05, 2004 4:53 am
Forum: The Elder Scrolls III: Morrowind
Topic: arrows
Replies: 4
Views: 1245

Is the difference in their enhancement capacities? I too have thought those ebony darts and stuff like that seem way too expensive...
by Moleman
Thu Aug 05, 2004 4:49 am
Forum: The Elder Scrolls III: Morrowind
Topic: Light...Medium...Or Heavy Armour?
Replies: 74
Views: 5657

First of all, the topic of this thread presumes everybody uses some kind of armor, and no-one would go with unarmoured as their main protection. Surely there are unarmoured fans... anyone?

Personally I have never chosen to use heavy armor. It's so... eh, heavy :D Considering how much loot you ...
by Moleman
Thu Aug 05, 2004 4:16 am
Forum: The Elder Scrolls III: Morrowind
Topic: The Things You Would Like To See In Elder Scrolls Four
Replies: 83
Views: 5367

I, too, think that horses could be nice addition (why haven't anybody done a horse-mod to MW?!?).

Also Rane (se on vappu ny?) had an excellent idea of house rental, it would serve well role-players who don't want to steal a house...

Making game more difficult and making training skills harder has ...
by Moleman
Thu Jul 29, 2004 12:48 am
Forum: The Elder Scrolls III: Morrowind
Topic: Robbing the ship in Ebonheart
Replies: 7
Views: 626

Two words: telekinesis and chameleon. You might need only one of them, with both it's a piece of cake.
by Moleman
Tue Jul 27, 2004 4:11 am
Forum: The Elder Scrolls III: Morrowind
Topic: My Stronghold pics
Replies: 17
Views: 2829

Nice! I've never played as Telvanni so I actually had never seen Telvanni stronghold.

And Hlaalu and Redoran strongholds are also in the middle of nowhere. Have to use Mark/Recall...
by Moleman
Tue Jul 27, 2004 4:05 am
Forum: The Elder Scrolls III: Morrowind
Topic: Cliff Racers
Replies: 3
Views: 800

"Animal realism" or "passive healhy animals" mod is a must! With them healthy cliff racers and fish will leave you alone.
by Moleman
Tue Jul 27, 2004 4:01 am
Forum: The Elder Scrolls III: Morrowind
Topic: the ultimate cheese in moneymaking.
Replies: 16
Views: 1873

Yeah, quite clever trick. But considering how easy it is to aqcuire very valuable items you can sell to mudcrab/creeper, is that really necessary?!?

For example, here's one way to make easy money (this is from http://www.gametalk.com forum):

[QUOTE=duanerama]1.) You may have to join the Temple to ...
by Moleman
Thu Jul 22, 2004 4:33 am
Forum: The Elder Scrolls III: Morrowind
Topic: morrowind buissness men/wemon
Replies: 5
Views: 611

I was going to start my rant about how mudcrab merchant is spoiling the game and how game developers shouldn't have put it in the game. But then I started imagining how all of those people who are looking for him (it!!!) for the first time; walking endlessly on the shores, talking with every mudcrab ...
by Moleman
Thu Jul 22, 2004 4:26 am
Forum: The Elder Scrolls III: Morrowind
Topic: The coolest things
Replies: 29
Views: 2112

One of the coolest places is.... Vivec. Yeah, I know - it's annoying as h3ll with all the running up the ramps and being insulted by ordinators. But the architecture - it's really georgious and unique. And the shear size of those buildings. And the fact that it's a city built in sea. :cool:
by Moleman
Thu Jul 22, 2004 4:06 am
Forum: The Elder Scrolls III: Morrowind
Topic: Most hated missions
Replies: 34
Views: 2247

I also hate escort missions. Mostly for the same reasons - escorted people get left behind, they get stuck in places, like a rock or a river, so you have to go and lead them away like they were dogs on a leach. And why there are so many people out in the wild who need to be escorted, how did they ...
by Moleman
Thu Jul 22, 2004 3:53 am
Forum: The Elder Scrolls III: Morrowind
Topic: Most hated missions
Replies: 34
Views: 2247

[QUOTE=Aqua-chan]...I hated the Tribunal quests, just going down into the sewers, period. Always got lost; was afraid to Recall out in fear of losing my place in the quest. Plus I had a packrat so if I did Recall out he'd get left behind. :rolleyes: [/QUOTE]Suggestion: when in sewers, if you need a ...
by Moleman
Thu Apr 01, 2004 9:45 am
Forum: The Elder Scrolls III: Morrowind
Topic: N00b can't leval up
Replies: 5
Views: 862

No, it doesn't need to be a bed. You can level up resting outdoors, too. Of course you can't rest on the streets, so make sure you are not in any town if your rest without bed.
by Moleman
Thu Apr 01, 2004 12:23 am
Forum: The Elder Scrolls III: Morrowind
Topic: Fed up with Creeper and Mudcrab ?
Replies: 4
Views: 997

Excellent tip Kingslake, thanks!

I've really fed up with Mudcrab trading. "Trading" with them is like cheating, and takes away lots of the gaming experience. Yet I'm always tempted to go and cash my valuables with the help of mudcrab. Next game I'll play I'm going kill Creeper and Mudcrab so that I ...
by Moleman
Thu Apr 01, 2004 12:16 am
Forum: The Elder Scrolls III: Morrowind
Topic: N00b can't leval up
Replies: 5
Views: 862

Level up takes place when you sleep next time.
by Moleman
Mon Mar 22, 2004 2:50 am
Forum: The Elder Scrolls III: Morrowind
Topic: The art of leveling
Replies: 9
Views: 952

Even more cheap, or at least lazy - make sneak minor/major skill and lvl up by leaving your computer with a weight on your keyboard so that your character is constantly sneaking, for a period of time (longer time results more level ups).
by Moleman
Sun Mar 21, 2004 11:04 am
Forum: The Elder Scrolls III: Morrowind
Topic: The MOST annoying creatures in the game . . .
Replies: 27
Views: 1706

Originally posted by Coot
Cliff racers and slaughterfish, no doubt. I know about a plug-in that doesn't get rid of them, but it makes most of Morrowinds fauna a little less agressive - which is a little more realistic.
But for the life of me, I can't recall the site where I saw that! :mad ...
by Moleman
Fri Mar 19, 2004 3:58 pm
Forum: The Elder Scrolls III: Morrowind
Topic: Most used Item
Replies: 12
Views: 1070

don't understand the question - i wear my armor constantly. And CE clothes and rings also (CE fortify strength, sanctuary and night eye to compensate blindness from my boots)...

But as for "useable" items: I use amulet with jump +40 for 20 seconds, master's lockpicks a lot. Also amulet of ...