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Search found 17 matches

by deadsanta
Sun Dec 14, 2008 9:26 pm
Forum: Neverwinter Nights 2
Topic: Help with worg quest (mild spoiler)
Replies: 1
Views: 432

Help with worg quest (mild spoiler)

I'm on the sword coast, and I've explored every inch of it with a ranger and a rogue, and finished every side quest except for the Sensate quest and the Worg quest (non essentials) and I'm being sent away.

My problem:

I get clues as to where to complete the worg quest from both my druid and ...
by deadsanta
Sun Dec 14, 2008 6:21 pm
Forum: Neverwinter Nights 2
Topic: SOZ Rogue build help
Replies: 8
Views: 3183

I enjoyed the Tiefling pure rogue build, I strongly recommend having any sort of rogue to take care of overland map exploration and trap/lock stuff as well. Dual-class with a ranger is a pretty good idea, you'll add survival skills as well as free dual-wield skills.

Whatever you choose start with ...
by deadsanta
Thu Dec 11, 2008 11:23 pm
Forum: Fallout Series
Topic: Charisma 7 - People's Reactions *very mild spoilers*
Replies: 9
Views: 1604

If your alignment is very negative, raiders in Paradise Falls bring you gifts so you won't hurt them. All these gifts tend to be around 2/3 useless (nuka cola, bad food), around 1/3 of the time you get like 10-20 rounds of ammo.

Karma also determines who randomly hunts you: Regulators or Talon Co ...
by deadsanta
Thu Dec 11, 2008 11:19 pm
Forum: Fallout Series
Topic: Where is Jack's stash in the scrapyard?
Replies: 1
Views: 3923

I had a note and a key that i got off a random encounter (I kept getting it at the Big Mart or whatever it's called, west of megaton, it's a random encounter), so I don't know whether the ammo box spawns without it, or whether you can open without a key.

The locked ammo box is in a burned out metro ...
by deadsanta
Tue Dec 02, 2008 12:29 pm
Forum: Fallout Series
Topic: Retro-Futurism: What it looks like.
Replies: 1
Views: 3430

Retro-Futurism: What it looks like.

I tried explaining what the aesthetic is that is missing in FO3, or is only partly catured by the robots and atomic cars, but I don't do the actual visionaries of the 20th century justice, so here's a link to some great artwork of what the people of the past saw in their future:

45 Vintage ‘Space ...
by deadsanta
Tue Dec 02, 2008 12:07 pm
Forum: Fallout Series
Topic: Opinion on Fallout 3
Replies: 90
Views: 19389

That's a great question for a "true" Fallout fan.

OK that would be me, I've already posted early in this thread, but I'll give a go as to what makes a "Fallout" title for me.

- RPG . First and foremost it has to be this. To me an RPG means that I have a character that interacts with the world ...
by deadsanta
Sat Nov 08, 2008 5:21 am
Forum: Fallout Series
Topic: Need help . . .
Replies: 13
Views: 1299

what things can i build on a work bench ?? i have bottle cap mine and shishkebab ....... wtf ?? lol do you know were i can find to build other things ?

Junk vendors, who come in caravans in front of megaton and other towns have schematics for sale. There are some in the game for quest rewards, I ...
by deadsanta
Thu Nov 06, 2008 5:20 pm
Forum: Fallout Series
Topic: Popular Culture in Fallout 3
Replies: 12
Views: 5062

Six-String Samurai would be my choice. In fact, I'd like to see more samurai stuff in there in general, particularly the Kurasawa stuff that was getting released in the '40's and '50's, his most prolific period. They got the "Them!" reference spot-on here, but didn't do much more with the monster ...
by deadsanta
Wed Nov 05, 2008 10:23 pm
Forum: Fallout Series
Topic: Opinion on Fallout 3
Replies: 90
Views: 19389

Sure, but all the same, these reasons beg the questions:
You need to go look up what the term "Begging the question" means, because you are essentially using it to discredit your own argument. Which is fine by me, because you are using it accurately: Creating a questionable premise and answering ...
by deadsanta
Wed Nov 05, 2008 9:33 pm
Forum: Fallout Series
Topic: Walkthrough?
Replies: 9
Views: 1847

a major gaming milestone

lol whut? What's the milestone?

As for a walkthrough, I don't think it's really necessary, you just move forward, shooting and picking the dialogue choice that isn't "Hello", "What are you doing?" or "goodbye". I haven't been stumped for more than an hour, and that was ...
by deadsanta
Wed Nov 05, 2008 4:11 am
Forum: Fallout Series
Topic: Opinion on Fallout 3
Replies: 90
Views: 19389

Well, which game doesn't have boring moments? It's kind of weird to criticize a game for not being perfect.

I'm not criticizing it for not being perfect, that would be stupid of me wouldn't it? But you know that, which is why you try and paint me into that corner, rhetorically. Shame on you. When ...
by deadsanta
Wed Nov 05, 2008 2:27 am
Forum: Fallout Series
Topic: Bethsoft's Fallout Critics' Almanac
Replies: 33
Views: 3909

.. but all unprecedented in the Fallout series, and as far as I know any game period. I think that's his point.

Oblivion NPC's were able to look for weapons in their surroundings, so I think it's actually a pretty minor tweak to turn it into a command. Maybe they got the idea from Fable, maybe not ...
by deadsanta
Tue Nov 04, 2008 4:27 am
Forum: Fallout Series
Topic: Bethsoft's Fallout Critics' Almanac
Replies: 33
Views: 3909

Was I even referring to the design of the dog? If you read the earlier posts in this thread, I mentioned that this Dogmeat have actions similar to that of Fable 2's dog. Search for hidden stuff, aid you in battle and help spot enemies to name a few.

Not to mention that when Peter Molyneux, the ...
by deadsanta
Mon Nov 03, 2008 12:39 am
Forum: Fallout Series
Topic: Swords?
Replies: 6
Views: 3096

There are "Chinese Officer's Swords" aplenty. As well as baseball bats, sledgehammers, brass knuckles, switchblades, knives, fists, police batons, ripper (chainsaw), power fists, spiked knuckles etc. No throwing knives, spears or shuriken, apparently that is now a lost art (they took out the ...
by deadsanta
Mon Nov 03, 2008 12:20 am
Forum: Fallout Series
Topic: Opinion on Fallout 3
Replies: 90
Views: 19389

I'm almost done with the game, and I have to say I'm pretty disappointed. I didn't have securom issues, so you won't find any of that here. Here are my gameplay-related pros and cons:

Pros:

-Starts of great, cool first areas, great art.
-Unlike first two games, there is actually stuff between ...
by deadsanta
Sun Nov 02, 2008 11:50 pm
Forum: Fallout Series
Topic: Bethsoft's Fallout Critics' Almanac
Replies: 33
Views: 3909

What I'm saying is that this Dogmeat is a copycat of Fable 2's dog. Very unoriginal and yet they never even mentioned that Fable 2's dog was their inspiration or what not. :rolleyes:


Dogmeat was in the first 2 Fallouts, predating Fable by like, what, 15 years?

And in turn, Dogmeat is a ...
by deadsanta
Sun Nov 02, 2008 11:40 pm
Forum: Fallout Series
Topic: Bethsoft's Fallout Critics' Almanac
Replies: 33
Views: 3909

Here's my take on your list, after 35 hours and 90% complete (not finishing, because when you complete the main quest line, the game just ends.).I found your predictions to be very accurate (Played FO1 when I was 22 I think, 37 now, so it's been awhile from that one) My answers in bold .





1. F3 ...