|
The Defense stance is available to Hedge Knights, Landed Knights, and Sellswords. The abilities for this stance are listed below.
|
|
Clenched Teeth: You have developed a high tolerance for pain.
Stance Points: 1
Type: Passive
|
Effects:
• Health recovery +5% for each critical hit received (max 25%)
|
|
Daze Strike: Stun your opponent by slamming your shield into his face.
Stance Points: 1
Energy Cost: 37
|
Weapon Required: Shield
Type: Interrupt, Damage
Effects:
• Damage x0.7
• Stunned (2s)
|
|
Fighting Spirit: Your fighting spirit inspires your nearby comrades.
Stance Points: 1
Type: Passive
|
Effects:
• Damage +5% for your allies
|
|
Flawless Armor: You are more resistant to attacks while recovering.
Stance Points: 1
Type: Passive
|
Effects:
• Damage resistance +40% when using the "Recovery" ability
|
|
Massive Strike: Smash your opponents all around you (within a range of 3 meters).
Stance Points: 1
Energy Cost: 53
|
Weapon Required: One-handed sword, axe, or mace
Type: Area Damage
Effects:
• Damage x1.2
• Chance to inflict "Bleeding" (6s) on each opponent: 25%
|
|
Physical Strength: You are tougher, and your enemies have greater difficulty in overpowering you.
Stance Points: 1
Type: Passive
|
Effects:
• Chance to resist "Stunned" and "Knocked Down" effects: +10%
|
|
Quick Fix: Patch up your armor to repair battle damage.
Stance Points: 1
Energy Cost: 46
|
Weapon Required: One-handed sword, axe, or mace
Type: Defensive
Effects:
• Health +25%
|
|
Resistance: Temporarily increase your damage resistance.
Stance Points: 1
Energy Cost: 21
|
Weapon Required: Shield
Type: Defensive
Effects:
• Damage resistance +20% (10s)
|
|
Self Defense: Unleash a series of strikes.
Stance Points: 1
Energy Cost: 33
|
Weapon Required: One-handed sword, axe, or mace
Type: Damage
Effects:
• Hit 1: Damage x1
• Hit 2: Damage x1.2
• Hit 3: Damage x1.6 (only if your opponent is attacking you)
|
|
Shield Strike: Upend your opponent with a violent blow from your shield.
Stance Points: 1
Energy Cost: 55
|
Weapon Required: Shield
Type: Interrupt, Damage
Effects:
• Damage x1
• Stunned (4s)
• Knocked down (3s) (if your opponent has no shield)
|
|
Stalwart Defender: You defend better when the odds are stacked against you.
Stance Points: 1
Type: Passive
|
Effects (when 3 or more enemies are attacking you):
• Dodge +6%
• Critical hit chance +7%
|
|
Tactician: You show your true potential when surrounded, and all members of your team, yourself included, inflict more damage.
Stance Points: 1
Type: Passive
|
Effects:
• Damage +10% when 3 or more opponents attack you
|
|
Targeted Strike: Strike your opponent in an open wound.
Stance Points: 1
Energy Cost: 43
|
Weapon Required: One-handed sword, axe, or mace
Type: Interrupt, Damage
Effects:
• Damage x1.4
• Damage x2.5 (if your opponent is bleeding)
|
|
Taunt: Deride all opponents with your rapier wit to incite them to attack you (within a range of 10 meters).
Stance Points: 1
Energy Cost: 17
|
Weapon Required: One-handed sword, axe, or mace
Type: Support
Effects:
• Provoked (13s)
|
|
|