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Stance: Domination
The Domination stance is available to Landed Knights and Magnars. The abilities for this stance are listed below.
Add Injury to Injury
: Direct an attack at your opponent's existing wound.
Stance Points
: 1
Energy Cost
: 20
Weapon Required
: Two-handed weapon
Type
: Damage
Effects
:
• Damage x1.2
• Damage x1.8 (if your opponent is bleeding)
Born to Fight
: You strike your enemies with greater force.
Stance Points
: 1
Type
: Passive
Effects
:
• 1 in 5 hits will be a critical hit
Butcher
: You are ruthless and cause greater damage to enemies who are stunned or knocked down.
Stance Points
: 1
Type
: Passive
Effects
(if your opponent is stunned or knocked down):
• Damage +10%
Death from Above
: Raise your weapon to the skies and strike your opponent in the face.
Stance Points
: 1
Energy Cost
: 32
Weapon Required
: Two-handed weapon
Type
: Damage
Effects
:
• Damage x1.2
• Damage x2.4 (if your opponent is knocked down)
Devastation
: Perform a massive strike against all opponents in front of you (within a 120-degree cone over 3 meters).
Stance Points
: 1
Energy Cost
: 34
Weapon Required
: Two-handed weapon
Type
: Area Damage
Effects
:
• Damage x1.3
Earthquaker
: Make the ground shake to stun all nearby opponents (within a range of 4 meters).
Stance Points
: 1
Energy Cost
: 37
Weapon Required
: Two-handed weapon
Type
: Area Interrupt
Effects
:
• Stunned (2s)
Ferocity
: You have unmatched physical strength thanks to your training.
Stance Points
: 1
Type
: Passive
Effects
:
• When inflicting "Stunned" and "Knocked Down," they now last +1s
Hard Head
: You are more resistant to stun attacks.
Stance Points
: 1
Type
: Passive
Effects
:
• Chance to resist "Stunned": +20%
Headbutt
: Grab your opponent and headbutt him.
Stance Points
: 1
Energy Cost
: 40
Type
: Interrupt, Damage
Effects
:
• Damage x1
• Damage x2 (if your opponent is stunned)
Massacre
: Unleash a wild swing that strikes all enemies (within a range of 3 meters).
Stance Points
: 1
Energy Cost
: 44
Weapon Required
: Two-handed weapon
Type
: Area Damage
Effects
:
• Damage x1.1
Pierce
: Pierce through your opponent's armor and cause them to bleed.
Stance Points
: 1
Energy Cost
: 30
Weapon Required
: Two-handed weapon
Type
: Damage
Effects
:
• Damage x1.2
• Bleeding (5s)
• Bleeding (10s) (if your opponent is wearing medium armor)
The Sight of Blood
: Your unquenchable thirst for violence is further fueled by the sight of blood.
Stance Points
: 1
Type
: Passive
Effects
(after each kill):
• Damage +5%
• Attack speed +3%
Unflinching
: Your excellent physical condition helps you withstand attacks that would normally knock you over.
Stance Points
: 1
Type
: Passive
Effects
:
• Chance to resist being knocked down: +25%
Upheaval
: Knock your opponent to the ground with a violent blow.
Stance Points
: 1
Energy Cost
: 52
Weapon Required
: Two-handed weapon
Type
: Interrupt, Damage
Effects
:
• Damage x1.3
• Knocked down (3s)
Stances & Abilities
Basic Stances
Assassination
Defense
Dexterity
Domination
Frenzy
Intensity
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Berserker
Elite Archer
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Hardened Killer
Master Water Dancer
Heroic Abilities
R'hllor
Skinchanger