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The R'hllor abilities become available to Alester during the riots in Riverspring. These abilities are described below.
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Accelerated Combustion: Increase the burn rate on an opponent who is already on fire.
Hero Points: 1
Energy Cost: 41
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Type: Damage over time, Interrupt
Effects:
• "Combustion" (5s) (if your opponent has the state "On Fire" or "On Wildfire")
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Breath of Life: Increases the amount of health recovered when "Flame of Life" is used.
Hero Points: 1
Type: Passive
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Effects:
• Revival with 50% health (instead of 30%)
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Dazzling Light: Invoke R'hllor's light to blind your enemies (within a range of 5 meters). They will have trouble distinguishing allies from opponents.
Hero Points: 1
Energy Cost: 30
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Type: Disorder
Effects:
• "Madman" (10s)
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Explosion: Cause a 3 meter radius explosion on a burning opponent.
Hero Points: 1
Energy Cost: 46
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Type: Area interrupt, Damage
Effects (if your opponent is "On Fire" or "On Wildfire"):
• Damage 150
• Stunned (3s)
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Flame of Life: Use the Flame of Life to revive a teammate who has been knocked out.
Hero Points: 1
Energy Cost: 30
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Type: Defensive
Effects:
• Revival with 30% health
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Flaming Weapon: Use a flask of flammable oil to set your weapon alight.
Hero Points: 1
Weapon Required: One-handed weapon, ranged weapon, or sword
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Type: Support
Effects:
• "Flaming Weapon" or "Burning Projectile" (10s)
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Ignition: Your ability "Accelerated Combustion" is even quicker and inflicts more damage.
Hero Points: 1
Type: Passive
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Effects:
• Damage +60% (when using "Accelerated Combustion")
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Incombustible: You are more resistant to fire. Damage is decreased significantly and wildfire attacks no longer interrupt you.
Hero Points: 1
Type: Passive
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Effects:
• Fire damage suffered -50%
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Inferno: Your "Explosion" ability inflicts more damage and spreads fire over a wider area.
Hero Points: 1
Type: Passive
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Effects (when using "Explosion"):
• Damage +30%
• Range of effect increased to 5 meters
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Rebirth: When you are knocked out, R'hllor gives you a second chance.
Hero Points: 1
Type: Passive
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Effects:
• You are automatically revived with 25% health (after your first knock-out in a fight)
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Regenerative Heat: Generate heat that helps increase health recovery.
Hero Points: 1
Energy Cost: 24
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Type: Defensive
Effects (over 10s):
• Health Recovery +2%/s
• Energy Recovery inactive
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R'hllor's Blade: Using your mastery of fire, set your weapon alight without using flammable oil.
Hero Points: 1
Energy Cost: 35
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Weapon Required: One-handed weapon, ranged weapon, or sword
Type: Damage
Effects:
• "Flaming Weapon" or "Burning Projectile" (10s)
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R'hllor's Fire: Your mastery of fire has improved, and you can set your weapon alight for a longer period of time.
Hero Points: 1
Type: Passive
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Effects:
• "Flaming Weapon" and "R'hllor's Blade" last +5s
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R'hllor's Flames: Your "Regenerative Heat" ability is less restrictive and lasts longer.
Hero Points: 1
Type: Passive
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Effects:
• "Regenerative Heat" no longer prevents you from regaining energy
• "Regenerative Heat" lasts +5s
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Vial of Last Resort: When you are knocked out, you make a last ditch effort to return the favor by leaving wildfire behind (which affects enemies within 4 meters).
Hero Points: 1
Type: Passive
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Effects:
• Damage: 100
• "On Wildfire" (6s)
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Wildfire Weapon: Use wildfire to set your weapon on fire. Wildfire inflicts greater damage and spreads twice as fast as traditional fire.
Hero Points: 1
Weapon Required: One-handed weapon, ranged weapon, or sword
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Type: Damage, Interrupt
Effects:
• "Wildfire Weapon" or "Wildfire Shot" (13s)
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