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Stance: Frenzy
The Frenzy stance is available to Landed Knights, Magnars, Sellswords and Water Dancers. The abilities for this stance are listed below.
Bloody Frenzy
: Whip yourself and all your allies into a rage.
Stance Points
: 1
Energy Cost
: 17
Weapon Required
: Two weapons
Type
: Support
Effects
(over 30s):
• Damage +20%
• Attack speed +15%
Cutthroat
: Attempt to slit your opponent's throat. The lower your opponent's health, the less chance he has of dodging.
Stance Points
: 1
Energy Cost
: 41
Weapon Required
: Two weapons
Type
: Interrupt, Damage
Effects
:
• Damage x4
• Bleeding (7s)
• Knocked down (4s)
Flurry of Blows
: Hammer your opponent with blow after blow.
Stance Points
: 1
Energy Cost
: 38
Weapon Required
: Two weapons
Type
: Damage
Effects
:
• Hit 1: Damage x1.2
• Hit 2: Damage x1.4
• Hit 3: Damage x2.0
Fury
: Become enraged for a short period of time and go berserk if your health drops below 50%.
Stance Points
: 1
Energy Cost
: 21
Weapon Required
: Two weapons
Type
: Support
Effects
(when berserk, which lasts 25s):
• Damage +25%
• Attack speed +20%
• Loss of control
Rage
: Attack all your enemies (within a range of 3 meters).
Stance Points
: 1
Energy Cost
: 37
Weapon Required
: Two weapons
Type
: Area Damage
Effects
:
• Damage x1.2
Revenge
: You avenge every critical blow you receive.
Stance Points
: 1
Type
: Passive
Effects
:
• When you receive a critical hit, you next attack will inflict "Bleeding" (8s)
Self-Control
: You are able to walk the knife's edge between madness and clarity of thought in combat.
Stance Points
: 1
Type
: Passive
Effects
(when under "Berserk"):
• You no longer lose control of your character
• You steal 40 health points from your opponent with each attack
Slash
: Slash your opponent to make him bleed.
Stance Points
: 1
Energy Cost
: 25
Weapon Required
: Two weapons
Type
: Prolonged Damage
Effects
:
• Damage x1.2
• Bleeding (7s)
Tireless
: Your abilities require less energy as your armor takes damage.
Stance Points
: 1
Type
: Passive
Effects
:
• Energy cost -10% with each 20% of health lost
Tough Nut
: You've learned from all the bad hits you've taken and have figured out how to protect yourself from similar attacks.
Stance Points
: 1
Type
: Passive
Effects
:
• Damage resistance +4% with each critical hit received (max +20%)
Trance
: You enter into a trance when about to die.
Stance Points
: 1
Type
: Passive
Effects
:
• Energy recovery +8% when you have less than 50% health
Vicious Hit
: Make the most of your opponent's blood loss to inflict serious damage and stun him.
Stance Points
: 1
Energy Cost
: 37
Weapon Required
: Two weapons
Type
: Damage
Effects
:
• Damage x1.4
• Damage x2.2 (if your opponent is bleeding)
• Stunned (3s) (if your opponent is bleeding)
Victorious Assault
: Mercilessly attack an opponent who has been knocked down.
Stance Points
: 1
Energy Cost
: 23
Weapon Required
: Two weapons
Type
: Damage
Effects
:
• Damage x0.8
• Damage x2.8 (if your opponent is knocked down)
• Health +15% (if your opponent is knocked down)
Warrior's Aura
: You and your allies become invigorated each time you succeed in interrupting an opponent.
Stance Points
: 1
Type
: Passive
Effects
(each time you interrupt an opponent's ability):
• Critical hit chance +5% for you and your allies (max +25%)
Stances & Abilities
Basic Stances
Assassination
Defense
Dexterity
Domination
Frenzy
Intensity
Specialized Stances
Berserker
Elite Archer
Elite Knight
Elite Warrior
Hardened Killer
Master Water Dancer
Heroic Abilities
R'hllor
Skinchanger