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Stance: Intensity
The Intensity stance is available to Archers, Magnars, and Water Dancers. The abilities for this stance are listed below.


Anticipation: You can read your enemies' movements, making it easier to ward off their predictable attacks.

Stance Points: 1

Type: Passive

Effects:
   • Deflection +1% with each attack received (max +25%)


Bully: Taunt your enemies (within a range of 6 meters) so they rush towards you.

Stance Points: 1

Energy Cost: 27

Weapon Required: One-handed weapon

Type: Support

Effects:
   • Provoked (10s)


Calm as Still Water: Effortlessly find a flaw in your opponent's defense and knock him down.

Stance Points: 1

Energy Cost: 53

Weapon Required: One-handed weapon

Type: Interrupt, Damage

Effects:
   • Damage x0.8
   • Knocked down (3s)


Cocksure: Your confidence increases with every dodge you perform.

Stance Points: 1

Type: Passive

Effects:
   • Damage +5% after each dodge (max +25%)


Fierce as a Wolverine: Disorient your opponent with a savage attack to reduce his accuracy.

Stance Points: 1

Energy Cost: 28

Weapon Required: One-handed weapon

Type: Damage

Effects:
   • Damage x1.5
   • Hit chance -30% for the next attack of your opponent


Light as a Feather: Immobilize your opponent by striking him in the legs.

Stance Points: 1

Energy Cost: 24

Weapon Required: One-handed weapon

Type: Immobilize, Damage

Effects:
   • Damage x1.2
   • Immobilized (8s)


Opportunist: You know how to take advantage of beneficial situations when they arise.

Stance Points: 1

Type: Passive

Effects:
   • Guaranteed critical hit if your opponent is knocked down


Quick as a Snake: Strike all the enemies surrounding you (within a range of 3 meters).

Stance Points: 1

Energy Cost: 40

Weapon Required: One-handed weapon

Type: Area Damage

Effects:
   • Damage x1


Recuperative Defense: You are still able to deflect blows while recovering your energy.

Stance Points: 1

Type: Passive

Effects:
   • Deflection +20% when using the "Recovery" ability


Retaliation: You are in a defensive position to strike back, ideal if you are surrounded.

Stance Points: 1

Energy Cost: 20

Weapon Required: One-handed weapon

Type: Damage

Effects (over 6s):
   • Dodge +10%
   • Damage x1.5 from each incoming attack
   • Damage x2.5 from each dodge you succeed


Smooth as Summer Silk: You have learned how to move more fluidly and have a greater chance of successfully dodging when provoking enemies.

Stance Points: 1

Type: Passive

Effects (when using "Bully"):
   • Deflection +8% (10s)
   • Dodge +12% (10s)


Sting of the Manticore: Strike a death blow to an opponent who has been knocked down.

Stance Points: 1

Energy Cost: 28

Weapon Required: One-handed weapon

Type: Damage

Effects:
   • Damage x1.5
   • Damage x2.0 (if opponent is knocked down)
   • Bleeding (4s) (if opponent is knocked down)


Strong as a Bear: Stun your opponent by striking him in the face.

Stance Points: 1

Energy Cost: 44

Weapon Required: One-handed weapon

Type: Interrupt, Damage

Effects:
   • Damage x1.2
   • Stunned (3s)


Vicious Circle: Your attacks are becoming more and more powerful.

Stance Points: 1

Type: Passive

Effects:
   • Chance of critical hit +2% with each critical hit performed (max +20%)