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Bard Spells - Level 1
Cause Fear: (Necromancy) [Fear, Mind-Affecting] One creature of 5 HD or less flees for 1d4 rounds. Cause Fear counters and dispels Remove Fear.

Charm Person: (Enchantment (Charm)) [Mind-Affecting] Makes a humanoid creature regard you as its trusted friend and ally.

Confusion, Lesser: (Enchantment (Compulsion)) [Mind-Affecting] Causes a single creature to become confused for one round.

Cure Light Wounds: (Conjuration (Healing)) Cures 1d8 points of damage +1 point/level (maximum +5). Deals damage to undead creatures.

Detect Secret Doors: (Divination) Detects passages, doors or openings within 60 feet.

Expeditious Retreat: (Transmutation) Increases your land speed by 30 feet. (This adjustment is treated as an enchantment bonus).

Grease: (Conjuration (Creation)) Covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall.

Identify: (Divination) Reveals all magical properties of an item in your inventory. Each use of Identify costs 100 gp.

Remove Fear: (Abjuration) Suppresses fear and gives +4 to Fear checks for 10 min. Remove Fear counters and dispels Cause Fear.

Sleep: (Enchantment (Compulsion)) [Mind-Affecting] Puts 4HD of creatures into a magical slumber. Sleep does not affect unconscious creatures, constructs or undead creatures.

Summon Monster I: (Conjuration (Summoning)) Summons a creature, based on what you select from the Radial Menu.

Tasha's Hideous Laughter: (Enchantment (Compulsion) [Mind-Affecting] Subject loses actions for 1 round/level because they are afflicted with uncontrollable laughter.

Spells

Bard Spells

 

Cleric Spells

 

Druid Spells

 

Paladin Spells

 

Ranger Spells

 

Sor/Wiz Spells