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Calm Animals: (Enchantment (Compulsion)) [Mind-Affecting] Calms (2d4 + level) HD of animals.
Charm Animal: (Enchantment (Charm)) [Mind-Affecting] Makes a creature of any type or size regard you as its trusted friend and ally.
Delay Poison: (Conjuration) Stops poison from harming subject for 1 hour/level.
Endure Elements: (Abjuration) Grants limited protection (based on your choice) from acid, cold, electricity, fire or sonic damage.
Entangle: (Transmutation) Plants entangle everyone in a 40-ft. radius.
Hide from Animals: (Abjuration) Animals can't perceive one subject per level.
Longstrider: (Transmutation) Increases your base land speed by 10 feet.
Magic Fang: (Transmutation) One natural weapon of subject creature gets +1 on attack and damage rolls.
Read Magic: (Divination) Decipher magical inscriptions on scrolls that would otherwise be unintelligible.
Resist Energy: (Abjuration) Ignores 10 (or more) points of damage per attack from specified energy type.
Summon Nature's Ally I: (Conjuration (Summoning)) Allows you to summon a creature; choice of creature based on what you select from the Radial Menu.
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