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Cleric Spells - Level 5
Break Enchantment: (Abjuration) Frees subjects from enchantments, alterations, curses and petrification.

Cure Light Wounds, Mass: (Conjuration (Healing)) Cures 1d8 points of damage +1 point/level (maximum +10) in each selected creature. Deals damage to undead in its area rather than curing them.

Dispel Chaos: (Abjuration) [Lawful] Subject gains +4 bonus against attacks by chaotic creatures.

Dispel Evil: (Abjuration) [Good] Subject gains +4 bonus against attacks by evil creatures.

Dispel Good: (Abjuration) [Evil] Subject gains +4 bonus against attacks by good creatures.

Dispel Law: (Abjuration) [Chaotic] Subject gains +4 bonus against attacks by lawful creatures.

Flame Strike: (Evocation) [Fire] Smite foes with 1d6 points of damage per caster level (maximum 10d6).

Inflict Light Wounds, Mass: (Necromancy) Deals 1d8 points of damage +1 per caster level (maximum +10). Cures undead in its area rather than damaging them.

Raise Dead: (Conjuration (Healing)) Restores life to subject. Material Component: Diamonds worth a total of at least 5,000 gp.

Righteous Might: (Transmutation) Your size increases (reflected by your character stats) and you gain combat bonuses.

Slay Living: (Necromancy) [Death] Touch attack kills subject, unless creature makes a Fortitude save.

Spell Resistance: (Abjuration) Subject gains spell resistance of 12 + level (max. +10).

Summon Monster V: (Conjuration (Summoning)) Summons a creature, based on what you select from the Radial Menu.

True Seeing: (Divination) Lets you see all things as they really are. Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom power, saffron and fat.

Spells

Bard Spells

 

Cleric Spells

 

Druid Spells

 

Paladin Spells

 

Ranger Spells

 

Sor/Wiz Spells