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Cleric Spells - Level 2
Aid: (Enchantment (Compulsion)) [Mind-Affecting] +1 on attack rolls and saves against fear, 1d8 temporary hit points +1/level (max +10).

Bear's Endurance: (Transmutation) Subject gains +4 to Constitution for 1 min./level.

Bull's Strength: (Transmutation) Subject gains +4 to Strength for 1 min./level.

Calm Emotions: (Enchantment (Compulsion) Mind-Affecting) Calms creatures, negating emotion effects (positive and negative); suppresses fear, morale bonuses and confusion.

Consecrate: (Evocation) [Good] Fills area with positive energy, making undead weaker.

Cure Moderate Wounds: (Conjuration (Healing)) Cures 2d8 points of damage +1 point/level (maximum +10).

Death Knell: (Necromancy) [Death, Evil] Kills dying creature; you gain 1d8 temporary hit points, +2 to Strength and add one caster level, which improves spell effects dependent upon caster level. Duration is 10 min./HD of creature drained.

Delay Poison: (Conjuration) Stops poison from harming subject for 1 hour/level.

Desecrate: (Evocation) [Evil] Fills area with negative energy, making undead stronger. Desecrate counters and dispels Consecrate.

Eagle's Splendor: (Transmutation) Grants a +4 enhancement bonus to Charisma for 1 min./level.

Find Traps: (Divination) Notice traps the way a rogue does. Note: Find Traps grants no ability to disable the traps that you may find.

Hold Person: (Enchantment (Compulsion)) [Mind-Affecting] The humanoid subject becomes paralyzed and freezes in place for 1 round/level.

Inflict Moderate Wounds: (Necromancy) Deal 2d8 points of damage +1 point/level (maximum +10).

Owl's Wisdom: (Transmutation) Grants a +4 enhancement bonus to Wisdom for 1 min./level.

Remove Paralysis: (Conjuration (Healing)) Free one or more creatures from the effects of any temporary paralysis or related magic, including a Ghoul's Touch or a Slow spell.

Restoration, Lesser: (Conjuration (Healing)) Dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.

Shatter: (Evocation (Sonic)) Sonic vibration results in damage to earth elementals.

Silence: (Illusion (Glamer)) Negates sound in a 20-ft. radius or targets a creature and the creature is forced to be silent.

Sound Burst: (Conjuration (Creation)) Every creature in the area takes 1d8 points of sonic damage.

Spiritual Weapon: (Evocation (Force)) Magic weapon attacks on its own, strikes as a spell and can only be countered with Dispel Magic.

Summon Monster II: (Conjuration (Summoning)) Summons a creature, based on what you select from the Radial Menu.

Spells

Bard Spells

 

Cleric Spells

 

Druid Spells

 

Paladin Spells

 

Ranger Spells

 

Sor/Wiz Spells