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Overview
1 - Cave
This cave is involved in the quest
Contract: Muire D'yaeblen.
2 - Trading Post
You'll meet a merchant and a few guards at this trading post. Also, if you pay the Skelliger in need of money in Kaer Trolde (#4), then you'll find him again here, which will trigger the quest
Worthy of Trust.
3 - Crypt
This crypt is involved in the quest
Peace Disturbed. See that quest entry for more information about the location.
4 - Kaer Trolde Town
You'll encounter a few people and things of interest in this town:
- Bjorg (at the shipyard). He's involved in the quest
Contract: Muire D'yaeblen.
- Herbalist (near the entrance).
- Johann Bohner (at the docks). He'll just be called Skelliger. When you talk to him, he'll tell you that he needs 150 crowns to get back home to Novigrad. If you pay him, then he'll leave, but you'll spot him again at the trading post to the south (#2), and talking to him there will trigger the quest
Worthy of Trust.
- Jonas the Innkeep (in the New Port). He'll have some gwent cards for sale.
- Notice Board (near the entrance). Reading the notes on the board will trigger the quests
Contract: Muire D'yaeblen,
The Family Blade,
Fists of Fury: Skellige,
Gwent: Skellige Style, and
In the Heart of the Woods.
- Sjusta the barber (across the street from the New Port). He'll cut your hair and also sell you fancy clothes.
- Traveling Merchant (either in town or wandering to the south). He'll have several Lonesome World Guides for sale. These will reveal some of the fast travel points around the Skellige Islands, making island hopping easier.
- Valgard and the Fightmaster (next the New Port). They're involved in the quest
Fists of Fury: Skellige.
- Yennefer's room (adjacent to the New Port). This is where you'll find your stash.
5 - Kaer Trolde Keep
To reach the keep from the town (#4), you'll have two choices. You can walk there using the long north-south path located on the eastern side of the town, or you can take the elevator on the northern side of the town, and then climb some stairs. Either way, you should end up at the fast travel marker on the bridge leading to the keep.
The keep itself is involved in the quest
The King Is Dead -- Long Live the King. You'll also meet three people of interest inside:
- Journeyman armorer and journeyman blacksmith. You'll find them near the entrance to the keep. The armorer will have Undvik armor and horse accessories for sale, and he'll also have four quest-related documents available: Ibrahim Savi's First Map; Ibrahim Savi's Second Map; Damp, Moldy Notes by Hieronymus on the Witcher Elgar; and Notes on Parchment by Hieronymus on Elgar the Witcher. The first two documents can help you with the scavenger hunt
Bear School Gear, while the latter two can help you with the scavenger hunt
Wolf School Gear.
Note: If the armorer isn't at his post, then you might have luck entering and then immediately exiting the keep. Sometimes that will make him appear.
- Crach an Craite. You'll find him in his bedroom in the keep. He's involved in several quests, including
Following the Thread,
Gwent: Skellige Style,
King's Gambit,
The Lord of Undvik, and
Possession.
The keep also has a Place of Power in its cellar, but you won't be able to reach it unless you support Cerys during the quest
King's Gambit.
6 - Ancient Crypt
This crypt is involved in the quest
The Sunstone. The two location markers south of the crypt (one for a Place of Power and the other for a Hidden Treasure) are both located inside the crypt, which means you won't be able to "find" them until late in the game.
7 - Guarded Treasure
You'll have to battle two level 13 gargoyles and a level 30 ice elemental in these ruins, but after the fight you'll be able to loot a random treasure chest and a skeleton holding the diagram for the
Ursine Silver Sword.
8 - Monster Den (Ghost)
Inside this den you'll encounter a level 31 ghost, but you'll also find four random treasure chests.
9 - Ruined Watchtower
You'll find the diagram for
Enhanced Ursine Gauntlets here.
10 - Yustianna's Grotto
You'll meet a quartet of bandits inside the cave here. They'll demand your money or your life. You'll have three ways to respond: you can pay them 150 crowns, you can use Axii / Delusion on them to make them leave you alone, or you can fight them. Just note that for the first two options, you'll have to leave their camp, and if you return, then you'll have to fight them. So chances are, you'll fight them no matter what.
As you explore the cave, you'll find several treasure chests to loot, including a few behind illusionary walls (which will require you to have
The Eye of Nehaleni in order to pass). You'll probably find several relic weapons, runes, and glyphs inside the chests.
11 - Bandit Camp
In the bandit camp here, you'll find a chest containing the diagrams for
Superior Griffin Armor,
Superior Griffin Boots,
Superior Griffin Gauntlets, and
Superior Griffin Trousers.
12 - Monster Den (Alghouls)
After defeating the alghouls here, you'll be able to loot a pair of chests, including one with the diagram for
Ursine Silver Sword - Enhanced.
13 - Kaer Gelen / Monster Den (Katakan)
At the ruins here, you'll encounter a few level 29 wraiths (on the ground level) and a single level 29 katakan (on the upper level). While climbing the stairs between the levels, you'll discover a hole in the wall hiding a chest. Inside the chest you'll find the diagram for
Feline Steel Sword - Mastercrafted.
14 - Mine
This mine is involved in the quest
Contract: Missing Miners.
15 - Abandoned Site (Sawmill)
If you kill the level 15 mucknixers here, then you'll earn 50 crowns and 120 xp, and the laborers (including a general merchant) will return to work.
16 - Rannvaig
You'll encounter a few things of interest in this village.
17 - Houses
You'll find two houses here. In front of the western house you'll meet Lothar. He's involved in the quest
The Nithing. In front of the eastern house you'll encounter some bandits. Attacking them will trigger the quest
Armed Assault.
18 - Person in Distress (Blacksmith)
After defeating the bandits here, you'll find a Cage Key on one of their corpses. If you use the key to free a blacksmith from his cage, then he'll make his way to Fayrlund (#19), but he won't become a shopkeeper.
19 - Fayrlund
You'll find a blacksmith and a merchant in this town. You'll also meet Harald and Sven, who are involved in the quest
In the Heart of the Woods.
20 - Castle Ruins
These ruins are involved in the quest
Contract: Missing Son. Propped up on the western wall of the castle, you'll find a chest containing the diagram for
Mastercrafted Wolven Gauntlets.
21 - Boxholm Ruins
These ruins are involved in the quest
Contract: Missing Son. You'll find a Hidden Treasure site on the western side of the village. Looting the corpse there will trigger the quest
Inheritance. In the fortress ruins on the eastern side of the village, you'll find a chest (in the northeastern corner) containing the diagram for
Griffin Steel Sword - Mastercrafted.
22 - Person in Distress (Herbalist)
When you reach the herbalist's hut here, you'll discover that bandits have taken it over. After defeating the bandits, the herbalist will turn into a shopkeeper.
23 - Hidden Treasure
When you loot the corpse here, you'll trigger the quest
Freya Be Praised!
24 - Blandare
You'll encounter a few things of interest in this town:
25 - Cyclops
When you kill the level 21 cyclops here, you'll trigger the quest
Hard Times.
26 - Abandoned Sawmill
When you approach this site, you'll trigger the quest
Abandoned Sawmill.
27 - Gedyneith
At the sacred oak here, you'll meet a druid who will give you the quest
Shock Therapy. You'll also meet Ermion and a shopkeeper named Yolar here after completing the quest
Echoes of the Past. Ermion is also involved in the quest
Gwent: Skellige Style. The shopkeeper will have
Potions of Clearance for sale.
28 - Gremist's Lab
You'll meet the master alchemist Gremist here. He's involved in the quest
Practicum in Advanced Alchemy.
29 - Hidden Treasure / Place of Power
You'll encounter a level 30 cyclops in the ruins here. After defeating it, if you climb the rocks at the back of the ruins, then you'll discover a Place of Power and a pair of chests on the upper level. One of the chests will contain the diagrams for
Mastercrafted Griffin Armor,
Mastercrafted Griffin Boots,
Mastercrafted Griffin Gauntlets, and
Mastercrafted Griffin Trousers.
30 - Druids' Camp / Place of Power
You'll meet Yennefer and Ermion at the druids' camp here during the quest
Echoes of the Past. You might also notice a shopkeeper named Yolar just to the south of the camp. He won't talk to you until you've completed
Echoes of the Past, at which point he'll move over to Gedyneith to the north (#27). But note: his shopkeeper icon might remain south of the camp for a while. Just ignore it. Finally, after completing the quest
Echoes of the Past, an herbalist will show up in the camp.
31 - Cave
This cave is involved in the quest
A Bard's Beloved.
32 - Succubus Cave
This cave is involved in the quest
Practicum in Advanced Alchemy.
33 - Warrior's Camp
You'll meet a warrior at this camp. After rescuing him from pirates, he'll give you the quest
Taken as a Lass.
34 - Distillery
This distillery is involved in the quest
Practicum in Advanced Alchemy. Inside it, you'll have to fight a cyclops, but you'll also find a random treasure chest.
35 - Grotto
This grotto is involved in the quest
The Sad Tale of the Grossbart Brothers. Inside it, you'll find the diagram for
Enhanced Ursine Armor.
36 - Abandoned Site (Ruined Inn) / Hidden Treasure / Monster Nest
For the abandoned site and monster nest, you'll encounter a few level 13 sirens in the area. When you blow up their nest, a level 17 ekhidna will appear and attack you. Defeating these creatures will clear the area and earn you 50 crowns and 170 xp. It will also cause the villagers and an herbalist to return.
For the hidden treasure, you'll find a chest containing a Letter in one of the buildings. Reading the Letter will trigger the quest
Family Fortune.
Finally, in the northernmost building, you'll encounter a few level 20 wraiths, but you'll also find the diagram for
Ursine Steel Sword.
37 - Fyresdal
You'll find a notice board in Fyresdal. If you read the notes on it, then you'll trigger the quests
Contract: Dragon and
Contract: Skellige's Most Wanted. You'll also meet a few people in the village: Vagn and a story-telling Skelliger, who are involved in the contracts, a merchant, and an amateur blacksmith. The blacksmith will have the diagrams for
Dwarven Blade,
Faustino,
Steiger, and
Tir Tochair Blade for sale.
38 - Ruined Fortress
In the center of this fortress, you'll discover a harpy monster nest. Then up in the ramparts, you'll find a chest containing the diagram for
Superior Wolven Armor.
39 - Elverum Lighthouse / Guarded Treasure / Caves
There are two things of interest at this location. Inside the lighthouse itself you'll find a Guarded Treasure being protected by three level 13 sirens. Then underneath the lighthouse, you'll discover a cave system with two entrances, one to the north and one to the south. Inside the cave system you'll encounter a level 16 bear, and you'll find a treasure chest containing the diagram for
Griffin Silver Sword - Superior.
40 - Blueboy Lugos / Cave of Dreams
You'll encounter Blueboy Lugos and the Cave of Dreams here. They're both involved in the quest
The Cave of Dreams.
41 - Holmstein's Port
You'll meet a general merchant in this town.
42 - Kaer Muire
In the Kaer Muire town you'll find a notice board that will give you the quest
A Hallowed Horn. Inside the keep's courtyard, you'll meet a journeyman armorer and a journeyman blacksmith. Then inside the keep itself (in the southwestern tower), you'll meet Madman Lugos. He's involved in the quests
Gwent: Skellige Style and
The Sunstone.
43 - Place of Power / Cave
You'll find a Place of Power next to the path here. You'll have to jump to reach it. We had better luck jumping from the ridge to the north rather than the path to the east.
You'll also find a cave to the west and below the Place of Power. Inside it, you'll encounter the trolls Dodger, Jesse and Joe, but you'll also discover the diagram for
Enhanced Ursine Boots.
44 - Fornhala
This town is the home of the vildkaarls. It's involved in the quest
King's Gambit.
45 - Ruined Fortress / Cave
Underneath the ruined fortress here (#45), you'll discover a Monster Den filled with level 6 nekkers -- and eventually a level 12 nekker warrior guarding a corpse. On the corpse, you'll find an Alchemist's Key, which will unlock a chest near the entrance to the den. Inside the chest you'll find some random loot.
Past the nekker warrior, if you climb a pair of ledges, then you'll come to an illusionary rock wall. With
The Eye of Nehaleni (gained during the quest
Wandering in the Dark), you'll be able to remove the illusion, which will connect the Monster Den with the cave to the north (#45a). You'll find some random treasures inside the cave.
Also at the fortress inside the southwestern tower, you'll find a chest containing the diagram for
Griffin Silver Sword - Mastercrafted.
46 - Abandoned Site (Sawmill)
When you defeat the bandits here, the workers will come back, including a merchant. You'll also receive 170 xp and 50 crowns.
47 - Barrows
Inside the westernmost barrow, you'll find a half-buried chest containing the diagram for
Wolven Silver Sword - Superior.
48 - Ambush
When you talk to the boy on the side of the road here, he'll tell you that his father was attacked by a bear in the woods. However, when he leads you to the site, you'll get ambushed by three thugs. The thugs won't drop anything interesting, and the boy will disappear during the fight.
49 - Arinbjorn
You'll discover a few things of interest in this town:
50 - Shepherd
At this spot you'll encounter a shepherd being attacked by a pair of sirens. If you help the shepherd by defeating the sirens, then you'll earn 50 xp.
51 - Hidden Treasure
You'll stumble over a corpse holding a Chest Key just to the southeast of the island here. The associated chest is on the island itself. You'll find some random loot inside the chest.
52 - Hidden Treasure / Cave
In the pirate camp on the island here, you'll find a bag containing an Unsent Letter. Reading the letter will trigger the quest
Pearls of the Coast. Just to the east of the pirate camp, you'll find an underwater cave entrance. It's involved in the quest
The Sunstone.
53 - Mikkjal's House
Mikkjal is involved in the quest
Contract: The Phantom of Eldberg.
54 - Eldberg Lighthouse
The lighthouse here is involved in the quest
Contract: The Phantom of Eldberg.