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Overview
1 - Shady Character
Assuming that you've joined the Thieves Guild (by completing the quest
The Examination), the shady character here will sell you a few things, including
Hair Pins.
2 - Nasreddin
Nasreddin won't have much to say to you now, but later you'll be able to recruit him as a companion.
3 - Merchant Cupinez
4 - Boat Merchant
If you can spare 1000 ducats, then buying a boat from the boat merchant will trigger the quest
The Devious Boat Merchant. "I can make all your dreams of the wide world come true right now. Purchase one of my wonderful ships and set off on the path to adventure!"
5 - Sherry the Bar Maid
6 - Neisbeck Merchant
7 - Fighting Competition
When you arrive here you'll see Hammerhead Jango fighting Iron Fist Joe, and a few townspeople cheering them on. If you talk to Durdan Jesolo, then you'll be able to bet 20 thalers on the fights. However, after two bouts (assuming that you have a high enough Human Nature talent), you'll realize that the fights are being fixed, and you'll call out Jesolo. The townspeople will then chase Jesolo off, and you'll receive 5 experience points. Jesolo and the fighters will simply disappear when they exit the map, and you won't have any way to recover your money. As a result, you might want to skip exposing Jesolo altogether.
8 - Ardo's Murder Scene
See the quest entry for
Murders in Ferdok for information on Ardo's murder.
9 - The Dragon's Murder Scene
See the quest entry for
Murders in Ferdok for information on the Dragon's murder.
10 - Fleet Footed Ferret
You'll meet several people inside the tavern, but for the most part they won't have anything to say to you. You'll also see a leprechaun named Samcur dancing on a table. If you talk to him, then he'll disappear. If the leprechaun is involved in anything, we never noticed it.
11 - Stoerrebrandt Merchant
This merchant will sell you an odd selection of items, including
Jewels of Rahja and an
Amulet of Courage.
12 - Rappelbush the Huckster
13 - Head Guardsman Tashman
This is where you'll first meet Head Guardsman Tashman, but he'll be far more interested in Pretty Polly than in talking with you. See the quest entry for
Murders in Ferdok for more information.
Pick Pocketing Note: Tashman will drop 2 ducats, a
Dirk, and more.
14 - Cart Collision
You'll find a pair of carts crashed into each other here -- and their drivers busy insulting each other. You won't be able to do anything other than watch.
Exits:
- Exit to Wagoner's Home.
- Exit to Praios Square.
- Exit to the Ducal Citadel. You won't be allowed to use this exit until Chapter 3.
- World exit.