Race: Middenrealmian
Culture: Middlerealmian
The archer is a ranged fighter trained in the army. She combats opponents from a distance with targeted, accurate shots. She is quick and nimble in her light armor. Her training also provides her with a basic knowledge of archery.
Starting Attributes
- Courage: 12
- Cleverness: 11
- Intuition: 12
- Charisma: 10
- Dexterity: 14
- Agility: 12
- Constitution: 14
- Strength: 15
Base Values
- Vitality: 32
- Astral Energy: 0
- Endurance: 31
- Resist Magic: 3
Bonuses/Penalties
- Judge Distance: The hero has an uncanny ability to judge distances and is an unparalleled master of ranged combat (+2 to all Ranged Combat Talents).
Starting Talents
Sneak 1, Willpower 2, Perception 2, Survival 2, Streetwise 0, Treat Wounds 2, Human Nature 1, Fast Talk 0, Bowyer 2
Starting Combat Talents
Daggers 2, Axes and Maces 2, Sabers 0, Swords 1, Brawling 3, Crossbow 4, Bow 8, Throwing Weapons 6
Starting Special Abilities
Feint, Aimed Shot, Armor Use I
Starting Equipment
Padded Tunic, Dark Leather Pants, Quality Buckskin Boots, Show Sword, Short Bow, 100x Arrow, 5x Simple Bandages