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Charlatan
Race: Middenrealmian
Culture: Garetian

The charlatan dropped out of her training at a magic academy and does not possess the full repertoire of an Aventurian wizard. She is a master of trickery and illusion with excellent dexterity and sleight of hand. She is charismatic and knows how to look after herself with an Épée.

Starting Attributes
  • Courage: 11
  • Cleverness: 13
  • Intuition: 14
  • Charisma: 14
  • Dexterity: 13
  • Agility: 13
  • Constitution: 12
  • Strength: 11
Base Values
  • Vitality: 28
  • Astral Energy: 26
  • Endurance: 25
  • Resist Magic: 4
Bonuses/Penalties
  • Good Looking
  • Social Bonus
  • Endurance Penalty
Starting Talents
Sneak 2, Willpower 0, Perception 0, Pick Pocket 2, Streetwise 3, Treat Wounds 0, Arcane Lore 2, Seduce 4, Etiquette 2, Haggle 4, Human Nature 2, Fast Talk 5, Pick Locks 1, Disarm Traps 0

Starting Combat Talents
Daggers 2, Fencing Weapons 3, Axes and Maces 0, Sabers 0, Brawling 0, Throwing Weapons 0

Starting Spells
Attributio Charisma 2, See True and Pure 2, Light in the Darkness 1, Fandango of Fireflies 4

Starting Special Abilities
Feint

Starting Equipment
Robe, Black Cloth Pants, Half-Shoes, Épée, 5x Simple Bandages