Race: Tulamide
Culture: Novadi
Metamages specialize in manipulating magic matrices, making them some of the most powerful necromancers in Aventuria. Metamages prefer to stay in their laboratories, only leaving them if they think they might discover yet more powerful spells.
Starting Attributes
- Courage: 14
- Cleverness: 15
- Intuition: 15
- Charisma: 12
- Dexterity: 11
- Agility: 12
- Constitution: 11
- Strength: 11
Base Values
- Vitality: 27
- Astral Energy: 42
- Endurance: 31
- Resist Magic: 9
Bonuses/Penalties
- Astral Energy
- Inuitive
- High Resistance to Magic
Starting Talents
Sneak 0, Willpower 3, Perception 2, Plant Lore 0, Treat Wounds 1, Arcane Lore 3, Human Nature 0, Fast Talk 1
Starting Combat Talents
Daggers 0, Axes and Maces 0, Sabers 3, Staves 1, Brawling 0, Throwing Weapons 0
Starting Spells
Fastness of Body 2, Attributio Cleverness 2, Attributio Constitution 1, Corpofrigo Cold Shock 2, Ignafixus Burst of Flame 0, Light in the Darkness 2, Skeletarius 4, Master of Animals 0
Starting Special Abilities
None
Starting Equipment
Magician's Robe, Tulamidian Shoes, Fighting Staff, Keffiyeh, 5x Simple Bandages