Race: Middenrealmian
Culture: Andergastian
The battlemage completed her training at the Andergast battle school, a practically-oriented academy that specializes in training warrior wizards. She wreaks fiery devastation on her enemies, but she also knows how to defend herself with a staff.
Starting Attributes
- Courage: 13
- Cleverness: 15
- Intuition: 13
- Charisma: 12
- Dexterity: 12
- Agility: 10
- Constitution: 14
- Strength: 11
Base Values
- Vitality: 31
- Astral Energy: 40
- Endurance: 31
- Resist Magic: 6
Bonuses/Penalties
Starting Talents
Sneak 0, Willpower 2, Perception 1, Animal Lore 1, Plant Lore 1, Treat Wounds 2, Arcane Lore 3, Etiquette 2, Human Nature 1, Fast Talk 0
Starting Combat Talents
Daggers 0, Axes and Maces 0, Sabers 0, Staves 3, Brawling 1, Throwing Weapons 0
Starting Spells
Fastness of Body 3, Attributio Courage 2, Attributio Constitution 2, Plumbumbarm Heavy Arm 3, Iron Rot Rust 2, Ignafixus Burst of Flame 4, Light in the Darkness 2
Starting Special Abilities
Feint
Starting Equipment
Magician's Robe, Top Boots, Fighting Staff, 5x Simple Bandages