Race: Dwarf
Culture: Anvil Dwarf
The Geode sees himself as a protector of nature and master of the elements, thus he has a command of many healing or elemental spells. The dwarves regard him as something of a loner, and among humans he has a reputation of being an odd duck.
Starting Attributes
- Courage: 13
- Cleverness: 14
- Intuition: 15
- Charisma: 13
- Dexterity: 11
- Agility: 11
- Constitution: 13
- Strength: 10
Base Values
- Vitality: 30
- Astral Energy: 33
- Endurance: 37
- Resist Magic: 8
Bonuses/Penalties
- Nature Talent Bonus (obligatory)
- Rapied AE-Regeneration
- Naive
Starting Talents
Sneak 0, Willpower 2, Perception 3, Dwarfnose 2, Animal Lore 2, Plant Lore 5, Survival 5, Treat Wounds 1, Arcane Lore 1, Human Nature -2, Fast Talk -2
Starting Combat Talents
Daggers 1, Axes and Maces 2, Sabers 0, Staves 3, Brawling 2, Throwing Weapons 0
Starting Spells
Sumu's Shield 2, Plumbumbarm Heavy Arm 2, Lightning Find You 2, Strength of Earth 4, Light in the Darkness 1, Forces of Nature 2
Starting Special Abilities
None
Starting Equipment
Geode's Robe, Brown Leather Pants, Laced Boots, Geode's Creaking Staff, 5x Simple Bandages