Race: Dwarf
Culture: Anvil Dwarf
The sapper is an extremely versatile mercenary. He is familiar with axes and maces and knows how to forge all kinds of useful items. He usually wears a long leather apron over his chain mail, like a second skin.
Starting Attributes
- Courage: 14
- Cleverness: 10
- Intuition: 11
- Charisma: 10
- Dexterity: 11
- Agility: 14
- Constitution: 17
- Strength: 14
Base Values
- Vitality: 36
- Astral Energy: 0
- Endurance: 43
- Resist Magic: 4
Bonuses/Penalties
- Blacksmith Bonus (obligatory)
- Tough Guy
- Ranged Combat Penalty
Starting Talents
Sneak -2, Willpower 2, Perception 2, Dwarfnose 3, Traps 3, Streetwise 0, Treat Wounds 1, Haggle 0, Human Nature -2, Fast Talk 0, Blacksmith 4, Pick Locks 2, Disarm Traps 3
Starting Combat Talents
Daggers 2, Axes and Maces 2, Sabers 0, Two-handed Axes & Maces 4, Brawling 3, Throwing Weapons -1
Starting Special Abilities
Mighty Blow
Starting Equipment
Sapper's Apron, Work Pants, Work Boots, Blacksmith's Hammer, 5x Simple Bandages