Just popping in with my two cents:
The first time I played KotOR II, I got my lightsaber ready literally just before I met Visas (in fact I was convinced that obtaining the lightsaber triggered that attack). Then the next few times I only got the saber AFTER having fought Visas (and boy was I ...
Search found 25 matches
- Mon Oct 08, 2007 6:56 am
- Forum: Star Wars: KotOR II
- Topic: Lightsaber (spoiler)
- Replies: 15
- Views: 3606
- Sat Oct 06, 2007 11:36 am
- Forum: Tech Support
- Topic: Problem with GeForce 6200?
- Replies: 3
- Views: 1100
Problem with GeForce 6200?
I just installed a new video card, downloaded the latest drivers, and now the game (actually both KotOR an KotOR 2) will not run anymore.
I get an error in module nvoglnt.dll and the config program tells me to update the drivers.
However, the recommended driver is an older one than I had installed ...
I get an error in module nvoglnt.dll and the config program tells me to update the drivers.
However, the recommended driver is an older one than I had installed ...
- Wed Aug 22, 2007 2:58 am
- Forum: Star Wars: KotOR II
- Topic: Hussef's quest
- Replies: 2
- Views: 1064
Hate to tell you this, but you probably should've convinced the Serocco too, rather than killing them.
Anyway, Nar Shaddaa is, IMO, the worst place as far as side quests are concerned. I almost never get all of them done. Especially the "Galactic Unification": As DS, I just don't care enough, as LS ...
Anyway, Nar Shaddaa is, IMO, the worst place as far as side quests are concerned. I almost never get all of them done. Especially the "Galactic Unification": As DS, I just don't care enough, as LS ...
- Fri Aug 17, 2007 5:12 am
- Forum: Star Wars: KotOR II
- Topic: Influence Rewards
- Replies: 13
- Views: 5341
- Fri Aug 17, 2007 5:02 am
- Forum: Star Wars: KotOR II
- Topic: Favorite Jedi?(Besides the Exile)
- Replies: 14
- Views: 1588
- Fri Aug 17, 2007 2:31 am
- Forum: Star Wars: KotOR II
- Topic: Influence Rewards
- Replies: 13
- Views: 5341
- Fri Aug 17, 2007 2:12 am
- Forum: Star Wars: KotOR II
- Topic: Favorite Jedi?(Besides the Exile)
- Replies: 14
- Views: 1588
- Fri Aug 03, 2007 9:07 am
- Forum: Star Wars: KotOR
- Topic: Some basic combat rules
- Replies: 2
- Views: 832
As far as I remember, You just have one normal attack throughout the game.
Flurry and dual wield add one attack each - making it 3 attacks/round, and the Master Speed force power can temporarily add up to 2 (I think, I haven't used it myself), for a total of 5 attacks/round.
In KotOR, Jedi classes ...
Flurry and dual wield add one attack each - making it 3 attacks/round, and the Master Speed force power can temporarily add up to 2 (I think, I haven't used it myself), for a total of 5 attacks/round.
In KotOR, Jedi classes ...
- Wed Jun 20, 2007 7:05 am
- Forum: Star Wars: KotOR II
- Topic: i have a big problem on nar shaddaa
- Replies: 10
- Views: 3493
- Thu Jun 14, 2007 5:06 am
- Forum: Star Wars: KotOR II
- Topic: i have a big problem on nar shaddaa
- Replies: 10
- Views: 3493
- Sat Jun 09, 2007 4:31 am
- Forum: Star Wars: KotOR II
- Topic: It's that time again. Light, Dark, or Neutral?
- Replies: 64
- Views: 9090
- Fri Jun 08, 2007 4:00 pm
- Forum: Star Wars: KotOR II
- Topic: Can anyone be turned?
- Replies: 18
- Views: 1917
- Fri Feb 09, 2007 2:46 am
- Forum: Neverwinter Nights
- Topic: Henchmen Problems
- Replies: 8
- Views: 1750
For the level problem: no idea.
As for the non-combatant problem: I assume you've tried different henchman behaviours (follow, stand ground etc.)? Beyond that I'm once again at a loss for suggestions.
(This reply is really just a shameless plug for my own related question below, see my 'henchman ...
As for the non-combatant problem: I assume you've tried different henchman behaviours (follow, stand ground etc.)? Beyond that I'm once again at a loss for suggestions.
(This reply is really just a shameless plug for my own related question below, see my 'henchman ...
- Fri Jan 26, 2007 3:37 am
- Forum: Neverwinter Nights
- Topic: Henchman behaviour bug?
- Replies: 0
- Views: 435
Henchman behaviour bug?
Well, the problems I ran into earlier (see my very first thread here) have been solved. I patched to 1.68 and could then use the console to at least spawn the Devourer brain so I could complete quest 1.
(Still a bit bummed out for missing the XP for killing the devourer itself, but there ya go ...
(Still a bit bummed out for missing the XP for killing the devourer itself, but there ya go ...
- Fri Jan 12, 2007 4:56 am
- Forum: Neverwinter Nights
- Topic: Need help on Peninsula quest
- Replies: 8
- Views: 639
- Fri Jan 12, 2007 3:54 am
- Forum: Neverwinter Nights
- Topic: How to tell alignment of enemies
- Replies: 10
- Views: 862
@ Carrie, You are very welcome. ;) Yes, no computer games take advantage of all of the rules. Having been someone that attempted to make a computer RPG, I can see why though. Trying to force both a computer programmer and a graphics guy to work up how to make a cloak deal damage or affect combat is ...
- Thu Jan 11, 2007 6:53 am
- Forum: Neverwinter Nights
- Topic: Need help on Peninsula quest
- Replies: 8
- Views: 639
- Thu Jan 11, 2007 2:39 am
- Forum: Neverwinter Nights
- Topic: Need help on Peninsula quest
- Replies: 8
- Views: 639
- Thu Jan 11, 2007 2:34 am
- Forum: Neverwinter Nights
- Topic: How to tell alignment of enemies
- Replies: 10
- Views: 862
- Wed Jan 10, 2007 9:32 am
- Forum: Neverwinter Nights
- Topic: How to tell alignment of enemies
- Replies: 10
- Views: 862