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Anger |
A hero's Rage increases when his troops exchange strikes. |
Prerequisites: Warrior Class |
 | Level 1 Requirements: 3 Might Runes
Level 1 Stats: Rage gain increased by +25%. |
 | Level 2 Requirements: 5 Might Runes
Level 2 Stats: Rage gain increased by +50%. |
 | Level 3 Requirements: 7 Might Runes
Level 3 Stats: Rage gain increased by +100%. |
Bowmen Commander |
This skill decreases the Leadership requirements when the hero is hiring archers, be they elves, humans, or the undead. |
Prerequisites: Combat Readiness (1) |
 | Level 1 Requirements: 3 Might Runes
Level 1 Stats: Leadership requirements reduced by 10%. |
 | Level 2 Requirements: 4 Might Runes, 1 Mind Rune
Level 2 Stats: Leadership requirements reduced by 15%. |
 | Level 3 Requirements: 5 Might Runes, 2 Mind Runes
Level 3 Stats: Leadership requirements reduced by 20%. |
Combat Readiness |
All troops in the hero's army receive less damage from Physical Attacks during the first round. |
Prerequisites: Training (1) |
 | Level 1 Requirements: 2 Might Runes, 2 Mind Runes
Level 1 Stats: Incoming damage reduced by 10%. |
 | Level 2 Requirements: 3 Might Runes, 2 Mind Runes
Level 2 Stats: Incoming damage reduced by 15%. |
 | Level 3 Requirements: 4 Might Runes, 2 Mind Runes
Level 3 Stats: Incoming damage reduced by 20%. |
Dark Commander |
Under the banner of the Dark Commander, creatures of the undead fight more effectively, receiving bonuses to both Attack and Initiative. |
Prerequisites: Nighttime Operations (1) |
 | Level 1 Requirements: 3 Might Runes, 1 Mind Rune, 1 Magic Rune
Level 1 Stats: Attack +3 |
 | Level 2 Requirements: 4 Might Runes, 2 Mind Runes, 2 Magic Runes
Level 2 Stats: Attack +5, Initiative +1 |
 | Level 3 Requirements: 5 Might Runes, 3 Mind Runes, 3 Magic Runes
Level 3 Stats: Attack +7, Initiative +2 |
Frenzy |
During combat, the hero's troops become frenzied and receive an increasing Attack bonus. |
Prerequisites: Combat Readiness (1), Rage Control (1) |
 | Level 1 Requirements: 4 Might Runes, 1 Mind Rune
Level 1 Stats: Attack +2 |
 | Level 2 Requirements: 6 Might Runes, 2 Mind Runes
Level 2 Stats: Attack +4 |
 | Level 3 Requirements: 8 Might Runes, 3 Mind Runes
Level 3 Stats: Attack +6 |
Iron Fist |
This skill decreases the Leadership requirements when the hero is hiring Swordsmen, Guardsmen, Knights and Horsemen. |
Prerequisites: Warrior Class, Tactics (1) |
 | Level 1 Requirements: 3 Might Runes
Level 1 Stats: Leadership requirements reduced by 10%. |
 | Level 2 Requirements: 4 Might Runes, 1 Mind Rune
Level 2 Stats: Leadership requirements reduced by 15%. |
 | Level 3 Requirements: 5 Might Runes, 2 Mind Runes
Level 3 Stats: Leadership requirements reduced by 20%. |
Master of Spirits |
Increases the experience received by Spirits of Rage during combat. |
Prerequisites: Rage Control (1) |
 | Level 1 Requirements: 4 Might Runes, 1 Mind Rune
Level 1 Stats: Experience gains increased by 10%. |
 | Level 2 Requirements: 5 Might Runes, 1 Mind Rune
Level 2 Stats: Experience gains increased by 20%. |
 | Level 3 Requirements: 6 Might Runes, 1 Mind Rune
Level 3 Stats: Experience gains increased by 30%. |
Nighttime Operations |
All troops in the hero's army receive an Attack bonus and Defense bonus during nighttime combat. |
Prerequisites: Frenzy (1) |
 | Level 1 Requirements: 3 Might Runes
Level 1 Stats: Attack and Defense +2 |
 | Level 2 Requirements: 3 Might Runes
Level 2 Stats: Attack and Defense +4 |
 | Level 3 Requirements: 3 Might Runes
Level 3 Stats: Attack and Defense +6 |
Onslaught |
Speed and vigor are the secret to victory. During the first turn, the hero's troops receive a bonus to Initiative. |
Prerequisites: Tactics (1), Frenzy (1) |
 | Level 1 Requirements: 5 Might Runes
Level 1 Stats: Initiative +1 |
 | Level 2 Requirements: 6 Might Runes
Level 2 Stats: Initiative +2 |
 | Level 3 Requirements: 7 Might Runes
Level 3 Stats: Initiative +3 |
Rage Control |
Increases the amount of Rage that a hero can accumulate. |
Prerequisites: None |
 | Level 1 Requirements: 4 Might Runes, 1 Mind Rune
Level 1 Stats: Maximum Rage +10 |
 | Level 2 Requirements: 7 Might Runes, 2 Mind Runes
Level 2 Stats: Maximum Rage +20 |
 | Level 3 Requirements: 10 Might Runes, 3 Mind Runes
Level 3 Stats: Maximum Rage +30 |
Tactics |
Knowledge of Tactics allows the hero to arrange troops on the battleground before combat. |
Prerequisites: Bowmen Commander (1) |
 | Level 1 Requirements: 10 Might Runes, 2 Mind Runes
Level 1 Stats: A small number of hexes are made available for pre-battle troop placement. |
 | Level 2 Requirements: 14 Might Runes, 4 Mind Runes
Level 2 Stats: A large number of hexes are made available for pre-battle troop placement. |
Training |
This skill helps the hero train his troops, teaching them new battle skills. |
Prerequisites: None |
 | Level 1 Requirements: 2 Might Runes
Level 1 Stats: Swordsmen learn Smashing Blow talent. |
 | Level 2 Requirements: 3 Might Runes, 1 Mind Rune
Level 2 Stats: Bowmen learn Flaming Arrow talent. |
 | Level 3 Requirements: 4 Might Runes, 2 Mind Runes
Level 3 Stats: Knights learn Circle Attack talent. |
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