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Battle Cry |
Increases the target's initiative. |
Crystal Cost: 1 / 2 / 10 |
Mana Cost: 2 / 3 / 10 |
Level 1 Statistics: Initiative: +1; Duration: 2 turns |
Level 2 Statistics: Initiative: +2; Duration: 3 turns |
Level 3 Statistics: Initiative: +3, Mass; Duration: 3 turns |
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Bless |
Causes the target to inflict maximum damage with its basic attacks. It does not effect undead and other non-living creatures. |
Crystal Cost: 3 / 3 / 10 |
Mana Cost: 10 / 10 / 20 |
Level 1 Statistics: Duration: 2 turns |
Level 2 Statistics: Duration: 3 turns |
Level 3 Statistics: Mass; Duration: 3 turns |
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Demon Slayer |
The base attacks of the troop inflict intense damage to all demons. |
Crystal Cost: 3 / 3 / 25 |
Mana Cost: 5 / 10 / 25 |
Level 1 Statistics: Bonus Damage: 20%; Duration: 3 turns |
Level 2 Statistics: Bonus Damage: 30%; Duration: 4 turns |
Level 3 Statistics: Bonus Damage: 30%, Mass; Duration: 4 turns |
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Dispel |
Removes a target's positive or negative effects, depending on spell level. |
Crystal Cost: 1 / 2 / 5 |
Mana Cost: 5 / 5 / 5 |
Level 1 Statistics: Removes all effects on a friendly target. |
Level 2 Statistics: Removes all effects on a friendly or enemy target. |
Level 3 Statistics: Removes all negative effects on a friendly target or all positive effects on an enemy target. |
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Divine Armor |
Provides the target increased defenses from all types of damage. |
Crystal Cost: 6 / 10 / 14 |
Mana Cost: 15 / 20 / 30 |
Level 1 Statistics: All Resistances: +20%; Duration: 2 turns |
Level 2 Statistics: All Resistances: +25%; Duration: 3 turns |
Level 3 Statistics: All Resistances: +30%; Duration: 4 turns |
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Dragon Arrows |
Gives Dragon Arrows to the Archer. These magical arrows negate the archer's range penalties, as well as the defense and resistance of the target. |
Crystal Cost: 2 / 3 / 4 |
Mana Cost: 4 / 4 / 4 |
Level 1 Statistics: Gives Dragon Arrows: 1 |
Level 2 Statistics: Gives Dragon Arrows: 2 |
Level 3 Statistics: Gives Dragon Arrows: 3 |
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Dragon Slayer |
The base attacks of the troop inflict intense damage to all dragons. |
Crystal Cost: 3 / 3 / 25 |
Mana Cost: 5 / 10 / 25 |
Level 1 Statistics: Bonus Damage: 20%; Duration: 3 turns |
Level 2 Statistics: Bonus Damage: 30%; Duration: 4 turns |
Level 3 Statistics: Bonus Damage: 30%, Mass; Duration: 4 turns |
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Fit of Energy |
Adds some Action Points to the friendly target, and allows a target which has spent all its action points to attack one more time this turn. |
Crystal Cost: 6 / 6 / 6 |
Mana Cost: 20 / 20 / 20 |
Level 1 Statistics: Gives Action Points: 1 |
Level 2 Statistics: Gives Action Points: 2 |
Level 3 Statistics: Gives Action Points: 3 |
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Gift |
Reloads all special attacks of the target, and restores the target's quantitative charges to their maximum. |
Crystal Cost: 4 / 8 / 16 |
Mana Cost: 20 / 20 / 20 |
Level 1 Statistics: Target's Level: 1-3 |
Level 2 Statistics: Target's Level: 1-4 |
Level 3 Statistics: Target's Level: 1-5 |
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Healing |
The Healing spell recovers the health of the selected friendly target. Causes damage to the undead. Does not affect demons. |
Crystal Cost: 1 / 2 / 3 |
Mana Cost: 3 / 2 / 1 |
Level 1 Statistics: Healing/Damage: 50 |
Level 2 Statistics: Healing/Damage: 150 |
Level 3 Statistics: Healing/Damage: 250; Removes Poison, Weakness, and Plague |
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Helplessness |
Decreases an enemy target's defenses. |
Crystal Cost: 1 / 2 / 4 |
Mana Cost: 2 / 4 / 6 |
Level 1 Statistics: Defense: -30%; Duration: 3 turns |
Level 2 Statistics: Defense: -45%; Duration: 4 turns |
Level 3 Statistics: Defense: -60%; Duration: 5 turns |
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Last Hero |
If all the creatures in the troop are killed, the last soldier always survives, and the spell's duration is decreased. |
Crystal Cost: 1 / 3 / 5 |
Mana Cost: 5 / 7 / 10 |
Level 1 Statistics: Target's Level: 1-2; Duration: 3 turns |
Level 2 Statistics: Target's Level: 1-3; Duration: 4 turns |
Level 3 Statistics: Target's Level: 1-4; Duration: 5 turns |
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Life Light |
Undead creatures within the selected area take Magic Damage and try to run away from the consecrated place. Troops of other races, on the contrary, take healing. Does not affect demons. |
Crystal Cost: 4 / 8 / 16 |
Mana Cost: 10 / 20 / 30 |
Level 1 Statistics: Damage/Healing: 150 |
Level 2 Statistics: Damage/Healing: 255 |
Level 3 Statistics: Damage/Healing: 360 |
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Lightning |
Lightning hits the target, inflicting magic damage and has a chance to shock it. |
Crystal Cost: 7 / 10 / 20 |
Mana Cost: 15 / 25 / 35 |
Level 1 Statistics: Strikes one target; Damage: 100-200; Shock: 15% |
Level 2 Statistics: Strikes up to 3 additional targets within 4 cells of first target; Damage: 170-340; Shock: 30% |
Level 3 Statistics: Strikes up to 4 additional targets within 4 cells of first target; Damage: 240-480; Shock: 45% |
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Magic Pole Axe |
Creates magical axes which inflict intense physical damage to a single target. |
Crystal Cost: 2 / 4 / 6 |
Mana Cost: 5 / 10 / 15 |
Level 1 Statistics: Damage: 120; Axes: 1 |
Level 2 Statistics: Damage: 240; Axes: 2 |
Level 3 Statistics: Damage: 360; Axes: 3 |
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Peacefulness |
Decreases the damage of the target's basic attacks, but increases its health. |
Crystal Cost: 3 / 3 / 3 |
Mana Cost: 5 / 7 / 10 |
Level 1 Statistics: Damage: -30%; Health: +30%; Duration: 3 turns |
Level 2 Statistics: Damage: -30%; Health: +40%; Duration: 4 turns |
Level 3 Statistics: Damage: -30%; Health: +50%; Duration: 5 turns |
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Resurrection |
Killed creatures in a selected troop can be resurrected. |
Crystal Cost: 10 / 15 / 25 |
Mana Cost: 10 / 20 / 30 |
Level 1 Statistics: Recovers Health: 200; Target's Level: 1-2 |
Level 2 Statistics: Recovers Health: 400; Target's Level: 1-3 |
Level 3 Statistics: Recovers Health: 600; Target's Level: 1-4 |
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Summon Phoenix |
Summons a Phoenix to a random free cell near a friendly troop. The Phoenix fights to the death or until the end of combat. There can be only one Phoenix on the battlefield. |
Crystal Cost: 4 / 8 / 12 |
Mana Cost: 20 / 30 / 40 |
Level 1 Statistics: Summons: Young Phoenix |
Level 2 Statistics: Summons: Mature Phoenix |
Level 3 Statistics: Summons: Ancient Phoenix |
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