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Diplomacy |
If the hero and his enemy have similar troops in their armies, then the hero can entice away a part of the troops from his enemy's army, provided his Leadership allows it. |
Prerequisites: Reserve (1) |
| Level 1 Requirements: 1 Might Rune, 6 Mind Runes
Level 1 Stats: Adds up to 5% of similar enemy troops to hero's army. |
| Level 2 Requirements: 2 Might Runes, 7 Mind Runes
Level 2 Stats: Adds up to 10% of similar enemy troops to hero's army. |
| Level 3 Requirements: 3 Might Runes, 8 Mind Runes
Level 3 Stats: Adds up to 15% of similar enemy troops to hero's army. |
Glory |
Everyone wants to fight under the banner of the famous hero. This increases the hero's Leadership. |
Prerequisites: None |
| Level 1 Requirements: 2 Might Runes, 5 Mind Runes
Level 1 Stats: Leadership +100 |
| Level 2 Requirements: 3 Might Runes, 6 Mind Runes
Level 2 Stats: Leadership +250 |
| Level 3 Requirements: 4 Might Runes, 7 Mind Runes
Level 3 Stats: Leadership +500 |
Holy Anger |
This skill increases the attack of the hero's troops against demons and the undead. This does not affect allied demons and undead. |
Prerequisites: Paladin Class |
| Level 1 Requirements: 5 Might Runes, 8 Mind Runes
Level 1 Stats: Attack +5 |
| Level 2 Requirements: 5 Might Runes, 8 Mind Runes
Level 2 Stats: Attack +10 |
| Level 3 Requirements: 5 Might Runes, 8 Mind Runes
Level 3 Stats: Attack +15 |
Inquisition |
Allows the hero to upgrade Priests to Inquisitors. |
Prerequisites: Keeper of the Light (1), Tolerance (1) |
| Level 1 Requirements: 1 Might Rune, 5 Mind Runes, 1 Magic Rune
Level 1 Stats: Skill acquired. |
Keeper of the Light |
When the hero eliminates creatures of the Dark, such as demons and undead, he receives an additional reward after combat. |
Prerequisites: Trade (1) |
| Level 1 Requirements: 1 Might Rune, 4 Mind Runes, 1 Magic Rune
Level 1 Stats: +20% Gold, +5% Experience |
| Level 2 Requirements: 2 Might Runes, 6 Mind Runes, 2 Magic Runes
Level 2 Stats: +30% Gold, +10% Experience |
| Level 3 Requirements: 3 Might Runes, 8 Mind Runes, 3 Magic Runes
Level 3 Stats: +40% Gold, +15% Experience |
Learning |
A hero is thirsty for knowledge. This skill helps him to learn faster, receiving additional Experience after combat. |
Prerequisites: Scouting (1) |
| Level 1 Requirements: 1 Might Rune, 5 Mind Runes, 1 Magic Rune
Level 1 Stats: Experience gains increased by 10%. |
| Level 2 Requirements: 1 Might Rune, 6 Mind Runes, 1 Magic Rune
Level 2 Stats: Experience gains increased by 15%. |
| Level 3 Requirements: 2 Might Runes, 7 Mind Runes, 2 Magic Runes
Level 3 Stats: Experience gains increased by 20%. |
Reserve |
This skill allows the hero to keep reserve troops that do not participate in combat. |
Prerequisites: Glory (1) |
| Level 1 Requirements: 3 Might Runes, 3 Mind Runes
Level 1 Stats: The hero can keep one set of units in reserve. |
| Level 2 Requirements: 3 Might Runes, 3 Mind Runes
Level 2 Stats: The hero can keep two sets of units in reserve. |
Runic Stone |
Each Mind Rune gives additional Might and Magic Runes to the hero. |
Prerequisites: Paladin Class, Keeper of the Light (1) |
| Level 1 Requirements: 10 Mind Runes
Level 1 Stats: +10 Runes of Might and Magic |
| Level 2 Requirements: 10 Mind Runes
Level 2 Stats: +10 Runes of Might and Magic |
| Level 3 Requirements: 10 Mind Runes
Level 3 Stats: +10 Runes of Might and Magic |
Scouting |
Allows the hero to see what creatures compose enemy troops. |
Prerequisites: None |
| Level 1 Requirements: 1 Mind Rune
Level 1 Stats: The hero is allowed to view an approximate number of units, but only if they are on the adventure map outside of castles and shelters. |
| Level 2 Requirements: 2 Mind Runes
Level 2 Stats: The hero is allowed to view an approximate number of units anywhere on the adventure map. |
| Level 3 Requirements: 3 Mind Runes, 1 Magic Rune
Level 3 Stats: The hero is allowed to view a precise number of units anywhere on the adventure map. |
Tolerance |
With this skill, troops can tolerate the presence of undead/demons in the army without any decrease to their Morale. |
Prerequisites: Trophies (1), Diplomacy (1) |
| Level 1 Requirements: 2 Might Runes, 8 Mind Runes, 2 Magic Runes
Level 1 Stats: Troops can tolerate the presence of undead. |
| Level 2 Requirements: 2 Might Runes, 8 Mind Runes, 2 Magic Runes
Level 2 Stats: Troops can tolerate the presence of undead and demons. |
Trade |
This skill allows the hero to sell items and scrolls for a higher price. |
Prerequisites: Learning (1) |
| Level 1 Requirements: 1 Mind Rune
Level 1 Stats: Selling price of items is 50%, while selling price of scrolls is 30%. |
| Level 2 Requirements: 2 Mind Runes
Level 2 Stats: Selling price of items is 75%, while selling price of scrolls is 40%. |
| Level 3 Requirements: 3 Mind Runes
Level 3 Stats: Selling price of items is 100%, while selling price of scrolls is 50%. |
Trophies |
This skill increases the amount of gold received by the hero after combat. |
Prerequisites: Scouting (1), Glory (1) |
| Level 1 Requirements: 1 Might Rune, 3 Mind Runes, 1 Magic Rune
Level 1 Stats: Gold +10% |
| Level 2 Requirements: 1 Might Rune, 5 Mind Runes, 1 Magic Rune
Level 2 Stats: Gold +20% |
| Level 3 Requirements: 1 Might Rune, 7 Mind Runes, 1 Magic Rune
Level 3 Stats: Gold +30% |
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