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Armageddon |
Armageddon covers the battlefield with flames, causing fire damage to all troops. Friendly troops take only 35% damage. |
Crystal Cost: 10 / 20 / 30 |
Mana Cost: 30 / 40 / 50 |
Level 1 Statistics: Damage: 200-300; Burning: 30% |
Level 2 Statistics: Damage: 300-450; Burning: 60% |
Level 3 Statistics: Damage: 400-600; Burning: 90% |
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Book of Evil |
Summons the Book of Evil, which casts random spells on the enemy. The more powerful the book, the more harmful the spells. The quantity of spells also depends on the book's power. The hero's intellect also plays a role in the power of the spells. When the book is hungry, it can't use magic and you should feed it by making the book attack either friendly or enemy troops. |
Crystal Cost: 3 / 6 / 9 |
Mana Cost: 15 / 20 / 30 |
Level 1 Statistics: Summons: Book of Evil, Level 3 |
Level 2 Statistics: Summons: Book of Evil, Level 4 |
Level 3 Statistics: Summons: Book of Evil, Level 5 |
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Demon Portal |
Places the Demon Portal on the battlefield. Through this portal come demons who fight on the side of the caster. The quantity and level of demons depend on the spell's power. |
Crystal Cost: 5 / 9 / 16 |
Mana Cost: 15 / 25 / 35 |
Level 1 Statistics: Time: 1; Level 2-3; Troop Leadership: 700 |
Level 2 Statistics: Time: 1; Level 2-4; Troop Leadership: 1400 |
Level 3 Statistics: Time: 1; Level 3-5; Troop Leadership: 2100 |
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Doom |
Condemns the enemy target to fatally bad luck, which causes the target to receive Critical Damage on every hit from a base attack. |
Crystal Cost: 4 / 8 / 12 |
Mana Cost: 20 / 20 / 20 |
Level 1 Statistics: Target's Level: 1-2; Duration: 2 turns |
Level 2 Statistics: Target's Level: 1-3; Duration: 3 turns |
Level 3 Statistics: Target's Level: 1-4; Duration: 4 turns |
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Fear |
Fills the target's mind with terrible visions. Frightened creatures will not attack enemies of a higher level than themselves. |
Crystal Cost: 3 / 3 / 3 |
Mana Cost: 10 / 10 / 10 |
Level 1 Statistics: Duration: 2 turns |
Level 2 Statistics: Duration: 3 turns |
Level 3 Statistics: Duration: 4 turns |
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Fire Rain |
Fire Rain causes fire damage to all targets within a 7-cell area. |
Crystal Cost: 5 / 10 / 15 |
Mana Cost: 5 / 10 / 20 |
Level 1 Statistics: Damage: 70-80; Burning: 5% |
Level 2 Statistics: Damage: 210-240; Burning: 10% |
Level 3 Statistics: Damage: 350-400; Burning: 15% |
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Fireball |
A Fireball hits the target and explodes, damaging and burning all targets within its blast range. |
Crystal Cost: 4 / 6 / 8 |
Mana Cost: 7 / 12 / 17 |
Level 1 Statistics: Damage Center: 120; Damage Adjacent: 25-50; Burning: 10% |
Level 2 Statistics: Damage Center: 240; Damage Adjacent: 50-100; Burning: 20% |
Level 3 Statistics: Damage Center: 360; Damage Adjacent: 75-150; Burning: 30% |
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Flaming Arrow |
A Flaming Arrow hits the target, causing fire damage and burning it. |
Crystal Cost: 1 / 3 / 5 |
Mana Cost: 5 / 5 / 5 |
Level 1 Statistics: Damage: 70; Burning: 20% |
Level 2 Statistics: Damage: 140; Burning: 40% |
Level 3 Statistics: Damage: 210; Burning: 60% |
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Greasy Mist |
Covers the target with greasy mist, inflicting some fire damage and making it more vulnerable to further fire damage. |
Crystal Cost: 3 / 5 / 7 |
Mana Cost: 10 / 10 / 10 |
Level 1 Statistics: Damage: 40; Fire Vulnerability: 20%; Duration: 2 turns |
Level 2 Statistics: Damage: 80; Fire Vulnerability: 30%; Duration: 3 turns |
Level 3 Statistics: Damage: 120; Fire Vulnerability: 40%; Duration: 4 turns |
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Hell Breath |
Causes the friendly target to inflict additional fire damage with its base attack. |
Crystal Cost: 2 / 5 / 10 |
Mana Cost: 10 / 15 / 20 |
Level 1 Statistics: Fire Damage: +20%; Duration: 2 turns |
Level 2 Statistics: Fire Damage: +30%; Duration: 3 turns |
Level 3 Statistics: Fire Damage: +40%; Duration: 4 turns |
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Ice Snake |
Ice Snakes freeze the target and does physical damage. When it explodes, the ice pillar can damage neighboring targets with splinters, and attacked targets may become frozen. |
Crystal Cost: 4 / 7 / 10 |
Mana Cost: 10 / 15 / 20 |
Level 1 Statistics: Damage: 140; Damage Adjacent: 20-60; Freeze: 20% |
Level 2 Statistics: Damage: 305; Damage Adjacent: 45-130; Freeze: 40% |
Level 3 Statistics: Damage: 475; Damage Adjacent: 65-200; Freeze: 60% |
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Kamikaze |
A bomb is attached to the friendly target, which will explode in a few turns or after the target's death. The bomb will damage all nearby troops. |
Crystal Cost: 3 / 5 / 8 |
Mana Cost: 5 / 10 / 15 |
Level 1 Statistics: Damage: 100-200; Time: 3 turns |
Level 2 Statistics: Damage: 200-400; Time: 3 turns |
Level 3 Statistics: Damage: 300-600; Time: 3 turns |
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Necro Call |
This spell allows you to raise your fallen as creatures of the undead. The total health of the risen undead depends on the spell's power; however, the number of risen creatures cannot be greater than the number of fallen creatures. |
Crystal Cost: 5 / 10 / 20 |
Mana Cost: 10 / 20 / 30 |
Level 1 Statistics: Total Health: 500 |
Level 2 Statistics: Total Health: 1000 |
Level 3 Statistics: Total Health: 1500 |
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Plague |
Infects the target with a Plague, decreasing its Attack, Defense, and Health. Infected creatures can infect anyone who touches them. This spell has no effect on demons, plants, and golems. Undead can carry the plague, but it does not penalize them with decreased characteristics. |
Crystal Cost: 3 / 5 / 8 |
Mana Cost: 10 / 15 / 20 |
Level 1 Statistics: Characteristics Decreased: -15%; Duration: 2 turns |
Level 2 Statistics: Characteristics Decreased: -20%; Duration: 2 turns |
Level 3 Statistics: Characteristics Decreased: -25%; Duration: 2 turns |
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Poison Skull |
Spectral skull does poison damage and poisons the target. |
Crystal Cost: 2 / 3 / 5 |
Mana Cost: 5 / 7 / 10 |
Level 1 Statistics: Damage: 40-140; Poisoning: 30% |
Level 2 Statistics: Damage: 70-250; Poisoning: 60% |
Level 3 Statistics: Damage: 100-365; Poisoning: 90% |
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Sacrifice |
You can sacrifice one of your troops to another troop, which will gain a number of creatures proportional to the health taken by the sacrifice. |
Crystal Cost: 3 / 7 / 15 |
Mana Cost: 10 / 20 / 30 |
Level 1 Statistics: Damage: 250; Increase: 50% |
Level 2 Statistics: Damage: 500; Increase: 60% |
Level 3 Statistics: Damage: 750; Increase: 70% |
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Sheep |
Turns the selected troop into a flock of uncontrollable sheep. Sheep cannot attack or use special abilities. |
Crystal Cost: 8 / 16 / 24 |
Mana Cost: 30 / 35 / 40 |
Level 1 Statistics: Target's Level: 1-2; Duration: 2 turns |
Level 2 Statistics: Target's Level: 1-3; Duration: 2 turns |
Level 3 Statistics: Target's Level: 1-4; Duration: 2 turns |
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Weakness |
The enemy target inflicts minimum damage with its basic attacks. The spell doesn't affect the undead and other non-living creatures. |
Crystal Cost: 5 / 5 / 20 |
Mana Cost: 5 / 5 / 20 |
Level 1 Statistics: Duration: 2 turns |
Level 2 Statistics: Duration: 3 turns |
Level 3 Statistics: Mass; Duration: 3 turns |
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