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Distortion Spells
Berserk
The friendly target obtains an attack bonus. Flying into a rage, the target rushes into battle. This does not effect troops who are immune to Mind spells.
Crystal Cost: 2 / 4 / 6
Mana Cost: 2 / 3 / 4
Level 1 Statistics: Attack: +75%; Target's Level: 1-2; Duration: 3 turns
Level 2 Statistics: Attack: +100%; Target's Level: 1-3; Duration: 4 turns
Level 3 Statistics: Attack: +125%; Target's Level: 1-4; Duration: 5 turns


Blind
The enemy troop becomes blind and cannot perform any action for the duration of the spell. The spell is removed after the troop is attacked.
Crystal Cost: 4 / 8 / 12
Mana Cost: 10 / 15 / 20
Level 1 Statistics: Target's Level: 1-2; Duration: 2 turns
Level 2 Statistics: Target's Level: 1-3; Duration: 2 turns
Level 3 Statistics: Target's Level: 1-4; Duration: 2 turns


Geyser
Geysers hit your enemies from under the ground, tossing up your enemies and doing physical damage to them.
Crystal Cost: 7 / 14 / 28
Mana Cost: 20 / 30 / 40
Level 1 Statistics: Damage: 50-100; Geysers: 4
Level 2 Statistics: Damage: 100-200; Geysers: 6
Level 3 Statistics: Damage: 150-300; Geysers: 8


Ghost Blade
An astral blade hits the target, ignoring some part of its physical resistance.
Crystal Cost: 3 / 6 / 9
Mana Cost: 10 / 10 / 10
Level 1 Statistics: Damage: 100; Ignores: 50% Resistance
Level 2 Statistics: Damage: 200; Ignores: 75% Resistance
Level 3 Statistics: Damage: 300; Ignores: 100% Resistance


Haste
Increases the target's speed.
Crystal Cost: 2 / 5 / 15
Mana Cost: 3 / 5 / 10
Level 1 Statistics: Speed: +1; Duration: 3 turns
Level 2 Statistics: Speed: +2; Duration: 4 turns
Level 3 Statistics: Speed: +2, Mass; Duration: 4 turns


Hypnosis
Hypnosis enables you to control the enemy troop. This spell does not effect creatures which are immune to Mind spells. Otherwise, this spell can effect any target whose Leadership does not exceed the spell's power.
Crystal Cost: 10 / 20 / 30
Mana Cost: 20 / 30 / 40
Level 1 Statistics: Target's Level: 1-2; Leadership: 40% of hero's total; Duration: 2 turns
Level 2 Statistics: Target's Level: 1-3; Leadership: 60% of hero's total; Duration: 2 turns
Level 3 Statistics: Target's Level: 1-4; Leadership: 80% of hero's total; Duration: 2 turns


Invisibility
The target become invisible to enemies, and can move through the battlefield undetected, without fear of being attacked. The spell expires if an invisible troop attacks an enemy or uses any of its abilities.
Crystal Cost: 3 / 6 / 9
Mana Cost: 10 / 20 / 30
Level 1 Statistics: Duration: 2 turns
Level 2 Statistics: Duration: 3 turns
Level 3 Statistics: Duration: 4 turns


Magic Shackles
Enemy target's special abilities will be blocked.
Crystal Cost: 2 / 2 / 20
Mana Cost: 10 / 10 / 40
Level 1 Statistics: Target's Level: 1-3; Duration: 2 turns
Level 2 Statistics: Target's Level: 1-4; Duration: 2 turns
Level 3 Statistics: Target's Level: 1-4, Mass; Duration: 2 turns


Magic Spring
Friendly troop increases its Defense, and when receiving Damage its commander gains Mana, while the spell's duration decreases.
Crystal Cost: 2 / 4 / 6
Mana Cost: 5 / 5 / 5
Level 1 Statistics: Defense: +10%; Mana: +5; Duration: 3 turns
Level 2 Statistics: Defense: +20%; Mana: +5; Duration: 4 turns
Level 3 Statistics: Defense: +30%; Mana: +5; Duration: 5 turns


Pain Mirror
Inflicts magic damage to the enemy target. Damage is equal to the damage inflicted by the target during its own previous attack.
Crystal Cost: 1 / 2 / 4
Mana Cost: 5 / 7 / 10
Level 1 Statistics: Returns Damage: 75%
Level 2 Statistics: Returns Damage: 100%
Level 3 Statistics: Returns Damage: 125%


Phantom
Summons forth a phantom copy of a selected troop, which fights to the death, or until the spell finishes. The total health of the phantom depends on the health of the original troop.
Crystal Cost: 3 / 6 / 9
Mana Cost: 15 / 20 / 25
Level 1 Statistics: Phantom Health: 20%; Duration: 3 turns
Level 2 Statistics: Phantom Health: 30%; Duration: 3 turns
Level 3 Statistics: Phantom Health: 40%; Duration: 3 turns


Precision
Increases the damage of an archer's basic attack.
Crystal Cost: 2 / 4 / 6
Mana Cost: 2 / 4 / 6
Level 1 Statistics: Damage: +20%; Duration: 3 turns
Level 2 Statistics: Damage: +30%; Duration: 4 turns
Level 3 Statistics: Damage: +30%, Mass; Duration: 5 turns


Pygmy
Reduces the target's size, decreasing its health, and the damage of its base attacks.
Crystal Cost: 4 / 8 / 12
Mana Cost: 5 / 10 / 20
Level 1 Statistics: Target's Level: 1-2; Health: -20%; Damage: -20%; Duration: 2 turns
Level 2 Statistics: Target's Level: 1-3; Health: -30%; Damage: -30%; Duration: 2 turns
Level 3 Statistics: Target's Level: 1-4; Health: -40%; Damage: -40%; Duration: 2 turns


Shroud
Casts forth a magic shroud which decreases the Ranged Damage of archers enveloped in the shroud.
Crystal Cost: 2 / 4 / 6
Mana Cost: 5 / 5 / 5
Level 1 Statistics: Ranged Damage: -10%; Duration: 2 turns
Level 2 Statistics: Ranged Damage: -20%; Duration: 3 turns
Level 3 Statistics: Ranged Damage: -30%; Duration: 4 turns


Slow
Decreases the target's speed.
Crystal Cost: 2 / 5 / 12
Mana Cost: 5 / 7 / 12
Level 1 Statistics: Speed: -1; Duration: 2 turns
Level 2 Statistics: Speed: -2; Duration: 3 turns
Level 3 Statistics: Speed: -3; Duration: 3 turns


Stone Skin
Target's skin turns to stone, providing defense and resistance from physical damage, but it reduces target's initiative as well.
Crystal Cost: 1 / 2 / 4
Mana Cost: 3 / 5 / 7
Level 1 Statistics: Defense and Resistance: +20%; Initiative: -1; Duration: 3 turns
Level 2 Statistics: Defense and Resistance: +30%; Initiative: -1; Duration: 4 turns
Level 3 Statistics: Defense and Resistance: +40%; Initiative: -1; Duration: 5 turns


Target
The selected troop becomes an enticing target for the enemy. [CS16_Level] level creatures will attack the target first, ignoring other targets.
Crystal Cost: 2 / 6 / 10
Mana Cost: 3 / 6 / 12
Level 1 Statistics: Duration: 1 turns
Level 2 Statistics: Duration: 2 turns
Level 3 Statistics: Duration: 3 turns


Teleport
Moves the friendly target to a free cell.
Crystal Cost: 2 / 5 / 15
Mana Cost: 5 / 8 / 12
Level 1 Statistics: Moves a friendly target into a free cell on the battlefield within the area of 3 cells.
Level 2 Statistics: Moves a friendly target into a free cell on the battlefield within the area of 5 cells.
Level 3 Statistics: Moves a friendly target into any free cell on the battlefield.


Trap
Places a trap on the battlefield. The trapped troop receives physical damage and loses all Action Points.
Crystal Cost: 2 / 4 / 6
Mana Cost: 5 / 7 / 10
Level 1 Statistics: Damage: 80-120; Duration: 3 turns
Level 2 Statistics: Damage: 240-360; Duration: 4 turns
Level 3 Statistics: Damage: 400-600; Duration: 5 turns