DIVINE MIGHT: This spell calls down heavenly energies to increase the melee
damage of the caster and at later levels all friendly characters
within its radius of effect. Initially, the spell adds extra damage
to blows struck by the caster only. As you place more skill points
into the Branch, this spell will add the damage bonus to allies
within the area of effect. At higher skill levels, this spell also
increases the strength of the caster temporarily, but this increase
is not cumulative with other temporary modifiers that raise
Strength. As you add more skill points to the Divine Favor
Branch, the duration of this spell increases.
BLESSED AIM: Casting this spell invokes divine energy to steady the hand
and improve aim, increasing the caster's percentage chance
of hitting with melee or ranged physical weapons. Initially, this
gives a temporary skill increase for all weapon and unarmed
skills. The effect initially lasts for a short time, but the
duration of the spell can be increased by adding points
to the Divine Favor Branch.
GREATER SIGHT: This powerful spell allows the caster to commune with spirits in
the area, granting heightened awareness and vision. Casting this spell
will increase the player's Perception for a limited time, and as the
spell improves, it increases the player's Find Traps/Secret Doors
ability. As you add more skill points to the Divine Favor Branch, the
spell's effectiveness and duration will increase.
DIVINE POWER: Few mortals can contain the awesome fury invoked by Divine
Power for long. By casting this spell, energies are called down from
on high that increase the player's Strength for a limited amount
of time. As the spell improves, it will also grant a temporary bonus
to Endurance. As you add more skill points to the Divine Favor
Branch, the duration of this spell increases.
SPIRITUAL KNIGHT: In times of darkness, the wise caster will summon forth a champion
of light for protection. By casting Spiritual Knight, you recall a
great warrior from an ancient time to fight for you. The Spiritual
Knight will follow you obediently and fight foes that stand against
you. As your skill with this spell increases, you will be able to recall
more powerful knights to do your bidding, who have more hit
points and deal out more damage. The knight's spiritual connection
is tenuous, so he must return to his home plane after a few
minutes. In addition, only one summoned creature may be called
forth at a time, and each carries a slight Mana maintenance cost
to keep them on this plane of existence.