FERAL LASH: To punish those who attempt to harm you, the Feral Lash spell
inflicts a fraction of the damage dealt to you back on the attacker.
Feral Lash partially protects you from all types of physical damage,
including crushing, slashing, and piercing damage, but it has
no effect against other types of damage, like poison, disease and
electrical. As you place more skill points into the Nature's Fury
Branch, the duration and effectiveness of this spell increase.
NATURE'S BALANCE: The warrior who likes to dabble in the magic arts would be ill
advised to overlook the simplistic power of this spell. Nature's
Balance increases the damage that the target creature takes from
physical attacks, like crushing, piercing, and slashing; all other
types of attack damage (magic based, poison, electrical, etc.)
are not amplified by this spell. As you place more skill points
into the Nature's Fury Branch, the duration and effectiveness
of this spell increase.
MONSTER SUMMONING: Summoners use the Monster Summoning spell to transport a creature to
them instantly. The summoned creature will protect the caster for several
minutes before returning to wherever it came from. At first, you will
summon lesser animals, but as you place skill points to the Nature's Fury
Branch, you will summon more powerful monsters. In addition, only one
summoned creature may be called forth at a time, and each carries a slight
Mana maintenance cost to keep them on this plane of existence.
SHAMAN'S EYE: Shaman's Eye conjures a spiritual eye that travels to the targeted
location and looks around an area without risk of detection.
When the eye manifests, it pushes back the fog of war as it travels,
allowing you to see the unseen. The eye will dissipate when the
duration expires. This spell increases its effectiveness as more skill
points are placed into the Nature's Fury Branch.
INSECT PLAGUE: No greater curse can be bestowed upon an enemy than
the Insect Plague. This horrid spell unleashes a horde of insects that
swarm around the target area, biting and stinging all enemies within
range. At higher levels of this spell, the insects have an increasing
chance to poison enemies within the spell's area. As you place more skill
points into the Nature's Fury Branch, the duration and effectiveness
of this spell increase.