RAISE ENEMY: The spell infuses the caster's own spirit energy into any corpse, temporarily
bringing the target body back to life. The caster cannot afford to
maintain the link for long, so the raised enemy will only remain animated
for a few minutes. The raised creature has a fraction of the hit points
and damage-dealing potential it did in life. As you place more skill points
into the Necromancy Branch, enemies you raise will maintain more of
their original hit points and damage-dealing potential. In addition, only
one summoned creature may be called forth at a time, and each carries a
slight Mana maintenance cost to keep them on this plane of existence.
CORPSE BOMB: One of the most destructive spells, Corpse Bomb allows the caster
to infuse all corpses within a radius of the spell with tremendous
energies, causing bodies to detonate. At higher skill levels, Corpse
Bomb's explosion can poison enemies within the radius. As you place
more skill points into the Necromancy Branch, the duration and
effectiveness of this spell increase.
RAISE UNDEAD: With the Raise Undead spell, the caster calls forth a mindless undead
servant from the dark beyond. The raised undead will serve the caster
faithfully for several minutes before the necromantic energies sustaining
the shambling abomination fade and return the corpse to the ground.
At first, the caster will be able to summon a zombie, but the more skill
points that are placed into the Necromancy Branch, the more powerful
undead creatures can be created. In addition, only one summoned
creature may be called forth at a time, and each carries a slight Mana
maintenance cost to keep them on this plane of existence.
UNDEAD ENERGY: By tapping into dark planes of negative energy, you can augment
the strength of summoned undead creatures. Casting Undead
Energy on a summoned undead monster raises its hit points and
damage-dealing potential. At higher levels, Undead Energy also
increases fire, acid, and electrical resistances. As you place more
skill points into the Necromancy Branch, the duration and
effectiveness of this spell increase.
VAMPIRE: By invoking this dreaded spell, a caster gains the thirst and power
of the legendary vampire. With each successful melee strike, the
caster will take some health from the target victim. The Vampire
spell does not allow you to drain victims with ranged weapons. As
you place more skill points into the Necromancy Branch, the
duration and effectiveness of this spell increase.