HEALING: The Healing spell allows a caster to call down the restorative
energies of divine beings. When the spell is cast, the caster and all
allies within a radius are healed of damage. As you place more skill
points into the Fortitude Branch, the amount of damage you can
heal and the radius of effect increase.
PURIFY BODY: This spell cleanses the body and increases the character's resistance
to disease and poison. There is also a chance that lingering
poison or disease effects will be cured. As you place more skill
points into the Fortitude Branch, the amount of damage you can
heal and the radius of effect increase.
RESIST ELEMENTS: At lower levels, this spell confers resistance to fire damage. As you
put more skill points into the Fortitude Branch, you will earn the
ability to increase cold resistance as well. As you continue to place
more skill points into the Fortitude Branch, the effectiveness of
the spell increases.
DIVINE ASSISTANCE: At lower levels, this spell increases damage thresholds within
every damage type, except crushing and slashing, to all friendly
characters in a radius of the caster. At higher levels, the amount
added to the damage thresholds is increased, and armor class will
be increased. At even higher levels, crushing and slashing resistances
are increased, and Mana capacity is also temporarily
increased. As you continue to place more skill points into the
Fortitude Branch, the effectiveness of the spell increases.
GREATER RESISTANCE: This protective spell increases the resistance of the caster and
all companions within a radius of the caster. The spell adds
resistance to acid, fire, poison and electrical damage. As you
place more skill points into the Fortitude Branch, the
effectiveness of the spell increases.