ABSORB SPIRIT: Few powerful wizards know that there is energy in most things.
Even recently slain creatures still harbor residual spirit power. By
casting Absorb Spirit, you give yourself the ability to drain the lingering
spirit energies from corpses and channel the energy into
healing power. As you increase your skill in the Protective Branch,
you increase the amount of healing you can draw from a corpse.
SHROUD OF DARKNESS: This spell calls forth a cape of supernatural darkness that
surrounds the caster in shadow. When the spell is invoked, the
sneak skill and the armor class of the caster improve. As you
place more skill points into the Protective Branch, the
effectiveness and duration of the spell increase.
ARMOR OF BONES: Once encased in the Armor of Bones, the caster enjoys powerful
protection against physical and some magical attacks. When
struck by a physical or magical attack, a portion of the damage is
absorbed by the magic armor. The duration and effectiveness of
the spell increase as you add skill points to the Protective Branch.
ANIMAL GRACE: This spell grants catlike reflexes to the caster. Animal Grace
heightens the dexterity and movement speed of the caster to
extraordinary levels, increasing his Agility. At higher levels the
lockpick ability is also enhanced; at the highest level of skill, the
caster benefits from improved luck. The duration of the spell
increases as you place spells into the Protective Branch.
MANA SHIELD: The Mana Shield spell allows you to use your inner reserve of
magic energy as a protective buffer to preserve your hit point
totals. This shield splits all damage dealt the caster from any
source between the Mana pool and the caster's hit point total. At
low skill levels, more hit points will be lost than Mana. As you
increase your skill, you will gradually improve this ratio so that
any damage inflicted upon you will detract from Mana and hit
points more equally.