MAGICAL SHIELD: When cast, Magical Shield projects an aura around you
that increases your armor class. At higher levels, the Magical
Shield absorbs a certain amount of the physical damage as well,
although the shield does not protect against spell attacks like fire
or lightning. As you place skill points into the Protective Branch,
the duration and effectiveness of this spell increase.
POISON RING: When Poison Ring is invoked, multiple magical spikes erupt
from the caster, shooting off in all directions. These spikes inflict
poison damage on their targets, and will continue to harm
enemies struck by the spikes. Since poison does not damage the
undead, this spell has no effect against them. As you place skill
points into the Protective Branch, the duration and effectiveness
of the spell increase.
HALO OF FROST: This spell summons a moving ring of freezing energy around the
caster that deals cold damage to enemies in its radius. At higher
levels, the spell has a percentage chance to slow some of the
enemies caught in the radius. Both Halo of Flame and Halo
of Frost cannot be in effect at the same time. As you place
skill points into the Protective Branch, the duration and
effectiveness of the spell increase.
HALO OF FLAME: This spell encircles the caster with a moving ring of scorching
energy, dealing fire damage to enemies within its radius. At higher
levels, the spell has a percentage chance of causing additional
burning damage over time to enemies caught within the radius.
Halo of Flame and Halo of Frost cannot be in effect at the same
time. As the Protective Branch increases, the duration and
effectiveness of the spell increase.
MANA SHIELD: The Mana Shield spell allows you to use your inner reserve of
magic energy as a protective buffer to preserve your hit point
totals. This shield splits all damage dealt the caster from any
source between the Mana pool and the caster's hit point total.
At low skill levels, more hit points will be lost than Mana. As you
increase your skill, you will gradually improve this ratio so that
any damage inflicted upon you will detract from Mana and hit
points more equally.