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SECURITY DOOR
Go through the security door, north, then west. Eventually you'll reach another security door, then another.
PIPE WALKER
Deal with the ambush when you get through the second door, then jump onto the set of pies to get across.
EAST ROOMS
Head east first, to get some loot, including a home-made machine gun. Then head back to the door to the west.
WITTY CONVERSATION
The next door is locked until one of the goons unlocks it, presumably so you'll have to stand around to hear their witty conversation in its entirety.
REACTOR ROOM
The door to the west is locked, so you'll need to go into the reactor room. Activate the reactor and then head back out. Go through the door that was locked and keep heading west.
SHOCK TREATMENT
Turning on the reactor has caused some electrical problems in this room. Avoid the bolts and keep moving west until you get to a security door.
SAVE POINT
There is a save point just inside the door.
SPARKY
As you continue on, you'll get to a security door, beyond which is some electricity that will need to be shut off. Enter the room opposite the security door and throw the switch you find.
JET STREAM
Continuing west to a save point, then south. A door to the east is open, but there is a jet of steam on the other side. Jump it and any other jet of steam in the room until you reach the other side.
SAVE POINT
There's another save point in the next room, but two bad guys are waiting there as well. The door to the west is locked, so head south.
MILL OFFICE
Continuing on, you'll reach another save point and the entrance to the mill office area.