This ranger is a wanderer and is not comfortable in civilised lands. He maintains a natural affinity for animals; they are his friends and comrades-in-arms, and the Beast Master has a limited form of telepathic communication with them.
Available Race(s): Human, Half-Elf, Elf
Primary Attribute(s): Strength (13 Minimum), Dexterity (13 Minimum), Constitution (14 Minimum), Wisdom (14 Minimum)
Stronghold: The Beast Master can acquire a cabin in the Umar Hills as his stronghold. See our
Ranger Quests section for more information.
Strengths
- +15% Stealth
- Can cast Druid spells (at 8th level: 4th level Animal Summoning, at 10th level: Animal Summoning II, at 12th level: Animal Summoning III)
- Weapon Specialization (++)
- Racial Enemy (+4 to hit)
- Stealth, Charm Person, Charm Mammal
- Spell casting starts at level 8 with level 1 Priest spells
Weaknesses
- Cannot use metal weapons, such as Swords, Halberds, Hammers, or Morning Stars
- Must maintain Good alignment
- If party reputation drops below 4, becomes a Fallen Ranger, loses all Ranger abilities, and is the equivelant of a Fighter (cannot regain Ranger status)
Possible High-Level Abilities [ToB]
Critical Strike
Deathblow
Greater Deathblow
Greater Whirlwind Attack
Hardiness
Power Attack
Resist Magic
Smite
Tracking
War Cry
Whirlwind Attack