Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. They are the spies, informants and interrogators and their mastery of stealth makes them deadly opponents.
Available Race(s): Human, Half-Elf, Elf
Primary Attribute(s): Strength (13 Minimum), Dexterity (13 Minimum), Constitution (14 Minimum), Wisdom (14 Minimum)
Stronghold: The Stalker can acquire a cabin in the Umar Hills as his stronghold. See our
Ranger Quests section for more information.
Strengths
- +20% Stealth
- Backstab ability (at level 1-8: x1, at level 9-16: x2, at level 17+: x3)
- At level 12, acquires Mage spells: Haste, Protection From Normal Missiles, Minor Spell Deflection
- Weapon Specialization (++)
- Racial Enemy (+4 to hit)
- Stealth, Charm Person, Charm Mammal
- Spell casting starts at level 8 with level 1 Priest spells
Weaknesses
- Cannot wear greater than Studded Leather Armor
- Must maintain Good alignment
- If party reputation drops below 4, becomes a Fallen Ranger, loses all Ranger abilities, and is the equivelant of a Fighter (cannot regain Ranger status)
Possible High-Level Abilities [ToB]
Critical Strike
Deathblow
Greater Deathblow
Greater Whirlwind Attack
Hardiness
Power Attack
Resist Magic
Smite
Tracking
War Cry
Whirlwind Attack