The mage strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A mage must rely on knowledge and wit to survive. Mages are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of mages. The generalist mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.
Available Race(s): Human, Elf, Half-Elf, Gnome
Primary Attribute(s): Intelligence (9 Minimum)
Stronghold: The Mage can acquire the Planar Sphere in the Slums District as his stronghold. See our
Mage Quests section for more information.
Strengths
- Spell casting
- Can scribe/cast any mage spell
Weaknesses
- Cannot wear any armor
- Can only wield Daggers, Staves, Darts, and Slings
Possible High-Level Abilities [ToB]
Additional Level 6 Spell
Additional Level 7 Spell
Additional Level 8 Spell
Comet
Dragon's Breath
Energy Blades
Improved Alacrity
Summon Dark Planetar
Summon Planetar