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To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the thief to make. There are seven thief abilities in Baldur's Gate II. At first level a thief character will receive 30 points to allocate among his abilities. Every level thereafter he will gain an extra 20 points. See Table 2 on pg 138 to see how a thief's abilities are modified according to race and dexterity.
Available Race(s): Human, Elf, Half-Elf, Gnome, Halfling, Dwarf, Half-Orc
Primary Attribute(s): Dexterity (9 Minimum)
Stronghold: The Thief can acquire Mae'Var's Guildhall in the Docks District. See our Thief Quests section for more information.
Strengths
- Backstab
- Set Traps
- Detect Illusions
- Move Silently
- Hide in Shadows
- Pick Pockets
- Pick Locks
- Find/Remove Traps
Weaknesses
- Cannot be Lawful Good
- Can only wear Leather or Studded Leather Armor
- Can only use Bucklers
- Limited weapon selection
Possible High-Level Abilities [ToB]
Alchemy
Assassination
Avoid Death
Evasion
Greater Evasion
Scribe Scrolls
Set Exploding Trap
Set Spike Trap
Set Time Trap
Use Any Item
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