Did we miss anything in this section? Is there something we didn't discover?
Let us know!
Background
Returning to Nadoret after completing the Toll is not Enough, you will find Recruit Pagol recruiting people for a militia in the harbor. Head to the barracks to talk to Captain Nimralph about it to find him debating with Praios Deont Irian. A werewolf - the same one that drove the blood wolf to its fury - has become too big a danger and needs to be killed. Volunteer for the militia, and you will head out at night with a some militiamen, guardsmen and Captain Nimralph. The plan is to use a goat to lure out the werewolf, trap it and kill it.
1 - First Encounter
The trap is sprung here, netting you 20AP. The werewolf kills the goat, intimidating one of the militiamen, who runs off. The werewolf has 200VI and deals high amounts of damage. Chip him down to half health and he flees.
(ratcatcher)
2 - Second Encounter
The werewolf has recovered to full health. Again, bring him down to half his health and he flees.
(broad street)
3 - Third Encounter
The roles switch as the werewolf lays a trap for the militia. Reaching this point nets you 10AP. The werewolf leaps down, knocking everyone down.
The werewolf fights you - this time you have to bring him down to below 10% of his health before he flees into the church - and calls in some lesser brethren to help. 3 black wolves (26VI) are the first wave, 3 black werewolves (65 VI) are the second wave. Each of the black werewolves is worth 20AP, which is quite a lot for a relatively weak opponent. Finishing this fight then gets you a final bonus 20AP.
4 - The Church
Head into the Church of Praios to discover who the werewolf was. This closes the quest, netting you 40AP and an Andergast Blade from Captaing Nimralph.