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Night Mission

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Background

Agent Gerlin will approach you right after you finish the Complete Your Training quest. He offers to join forces against the pirates and for that, meet him in a quiet alley. Suspicious as this sounds it is not a trap, and you can meet Gerlin, Fayris and Jaakon behind the Guild of Thieves building. Afterwards, meet Jaakon near Healer Manfred to close The Mysterious Gerlon and open Night Mission.

Right off the bat things go wrong as Fayris runs up to report Gerlin's been kidnapped. Fayris and Jaakon join you to go rescue him.


1 - Smugglers

Three smugglers are in your way. Fayris suggests using traps but it shouldn't be necessary here, just take them out.


2 - Smugglers

Two smugglers and a smuggler-mage run up to attack you. It's a good idea to take out the mage first.


3 - Smugglers

Five smugglers lie in wait. This might be a better spot to use Fayris' traps.


4 - Smugglers

You get 10AP for reaching this point, and the group splits up. Summoned creatures stay with you, so be sure to have either Fayris or Jaakon resfreshing the summoning of one before this point.

Three smugglers attack you, one fighting in melee and the other two shooting at you with flaming arrows. Be sure to loot said arrows.


5 - Rescue Fayris

If you save Fayris, Jaakon will die.

Fayris is fighting off two smugglers, who are soon joined by another smuggler and a smuggler-mage. Fight them off. You get 20AP for rescruing Fayris. Leave out the back.


6 - Rescue Jaakon

If you save Jaakon, Fayris will die.

Jaakon is fighting off two smugglers, who are soon joined by another smuggler and a smuggler-mage. Fight them off. You get 20AP for rescruing Jaakon. Leave out the back.


7 - The Other Warehouse

You have to reach the other warehouse. 4 smugglers are in this area, plus one smuggler-mage who walks around. Sneak past them or fight them.


8 - Regismound of Coldstone/The Junk Golem

You are just in time to see whoever you did not save attacking Regismound of Coldstone, and getting killed by the mage. This nets you 20 AP. Regismound then leaves, summoning a Junk Golem to keep you busy.

The Junk Golem has 200 VI, causes fear but does not hit too hard. He is vulnerable to fire, and whichever companion you saved can make use of this: Fayris can be equipped with the incendiary arrows you picked up, or Jaakon can use his summoned fire elemental and Ignafixus spell. Defeating the Golem nets you 120AP.

Click on Gerlin to rescue him. He will explain he vaguely knows Regismound from his past, and together you will decide to team up with Ardo and his crew to find the pirates. This closes the Night Mission and nets you 100AP.


9 - Gerlin's Information on the Pirates

Go to Ardo in the tavern and share the new information you have. He will have you meet him back the Thalaria, which opens up The Journey to the Tollgate.