Search found 488 matches
- Sun Mar 29, 2009 1:16 pm
- Forum: Fallout Series
- Topic: when you have reached level 20...
- Replies: 3
- Views: 1071
...finding Bobbleheads, and those won't rise the skill much. I really would not say that 10 skill points to a single skill when each skill caps at 100 "not much". 10% per bobble head is alot! Add that to the Comprehension perk taken around level 4-5 means 2 skill points per book. That would mean ...
- Sun Mar 22, 2009 5:53 am
- Forum: Fallout Series
- Topic: food store.
- Replies: 5
- Views: 970
- Sun Mar 22, 2009 5:45 am
- Forum: Fallout Series
- Topic: Just started, crater supplys
- Replies: 2
- Views: 754
Time of the day matters in the game, shops open late morning and naturally close come evening. You can dwadle in a shop late into the night and they don't seem to chase you out tho... :)
Weapons, you scavange from the various ruined buildings or from a dead opponent. There's really little you can ...
Weapons, you scavange from the various ruined buildings or from a dead opponent. There's really little you can ...
- Wed Mar 11, 2009 2:46 am
- Forum: Fallout Series
- Topic: How to reach River city??
- Replies: 9
- Views: 2600
- Tue Mar 10, 2009 2:32 am
- Forum: Fallout Series
- Topic: How to reach River city??
- Replies: 9
- Views: 2600
- Mon Mar 09, 2009 2:44 am
- Forum: Fallout Series
- Topic: Opinion on Fallout 3
- Replies: 90
- Views: 25146
Some may say that I've played too little to critisize, but it's like someone that sees a wonderful huge cake and takes a bite of it and it tastes rotten... What would he say? :rolleyes: Try to eat a little more of that cake and see how the rest tastes like (you've already bought the cake so let's ...
- Mon Mar 09, 2009 2:35 am
- Forum: Fallout Series
- Topic: a couple of questions...
- Replies: 7
- Views: 1179
- Fri Mar 06, 2009 12:44 pm
- Forum: Fallout Series
- Topic: a couple of questions...
- Replies: 7
- Views: 1179
- Sun Mar 01, 2009 2:32 pm
- Forum: Fallout Series
- Topic: Good vs. Evil *possible spoilers*
- Replies: 19
- Views: 5864
- Thu Feb 26, 2009 9:05 am
- Forum: Fallout Series
- Topic: Fallout 3 ending *spoilers*
- Replies: 13
- Views: 6565
- Thu Feb 26, 2009 8:47 am
- Forum: Fallout Series
- Topic: Good vs. Evil *possible spoilers*
- Replies: 19
- Views: 5864
- Thu Feb 26, 2009 8:40 am
- Forum: Fallout Series
- Topic: Opinion on Fallout 3
- Replies: 90
- Views: 25146
- Thu Feb 26, 2009 2:51 am
- Forum: Fallout Series
- Topic: Weapon question
- Replies: 20
- Views: 5167
- Tue Feb 17, 2009 3:11 am
- Forum: Fallout Series
- Topic: Good vs. Evil *possible spoilers*
- Replies: 19
- Views: 5864
Karma is not exactly a "reaction to your immediate actions" system. Which is why you still gain and loose Karma in proportion when you perform deeds even without anyone noticing you. It's a sort of "reputation accumulation"... think of it as such that words tend to get around and that when you think ...
- Mon Feb 16, 2009 10:16 pm
- Forum: Fallout Series
- Topic: Big Town question (Spoiler)
- Replies: 6
- Views: 1460
- Wed Feb 11, 2009 3:15 am
- Forum: Fallout Series
- Topic: Repairing: Excellent concept, flawed execution
- Replies: 25
- Views: 4507
- Tue Feb 10, 2009 10:07 am
- Forum: Fallout Series
- Topic: Charon NPC Weapon Help
- Replies: 8
- Views: 4033
- Tue Feb 10, 2009 6:25 am
- Forum: Fallout Series
- Topic: Repairing: Excellent concept, flawed execution
- Replies: 25
- Views: 4507
Some items like Ultra SMG and Ranger Armor are unique variants of more common SMG and Combat Armor and repair fine with these commonly found parts. Others are truly unique in which they are exceptional and have no common variant.
So you complain that you cannot use these exceptional items all the ...
So you complain that you cannot use these exceptional items all the ...
- Tue Feb 10, 2009 4:26 am
- Forum: Neverwinter Nights
- Topic: Henchmen question
- Replies: 2
- Views: 1006
I think the quest for these items are scripted such that you need to reach a certain level and talk to the proper character within that chapter. As each chapter is a different module, nothing passes between them save your character and related inventory.
So if the script would allow the Orc to give ...
So if the script would allow the Orc to give ...
- Tue Feb 10, 2009 4:16 am
- Forum: Neverwinter Nights
- Topic: Fighter/Weapon Master/Dwarven Defender.
- Replies: 1
- Views: 2485
My opinions are...
General consensus to Weapon Master levels is that it must be 7. Less makes it quite a waste, more is not all that desirable since +1 AB every now and then to a multiclass combination that would almost mean that your AB = character level and would also place importance on STR to ...
General consensus to Weapon Master levels is that it must be 7. Less makes it quite a waste, more is not all that desirable since +1 AB every now and then to a multiclass combination that would almost mean that your AB = character level and would also place importance on STR to ...