Subsite Navigation

Game Information

 

Character Information

 

Miscellaneous

 
 

Advertisement

 


Task: Find the Murder Weapon

Did we miss anything in this task? Is there something we didn't discover? Let us know!


Background

After completing the task Find the Bullet before You Get Fooled, if you interact with the Fractured Bullet, then you'll trigger this task. You can also trigger the task by completing it.


Walkthrough

When you examine the bullet, you'll learn a few things about it, especially if you have Kim with you, or if you have at least 4 Encyclopedia and 4 Interfacing. Then you'll be given a "legendary" Hand/Eye Coordination check. You can make this check easier by picking up the Antique Belle-Magrave Rifle from the Doomed Commercial Area. When you pass the Hand/Eye Coordination check, you'll learn that you're looking for a rifle exactly like the Antique Bell-Magrave Rifle, except in working order.

You won't make any further progress with this task until late in the game when you reach the Island. On the northern side, you'll meet a deserter holding a rifle (#1). When you ask him about it, he'll identify it as a Triangong 4-46. No matter what you say about the gun, and no matter if you pass the "challenging" Authority check, you (or Kim or Cuno) will force him to put it down.

Later, you'll ask the deserter, "What have you been using this gun for?" He'll admit that he's been killing people, and that for him the war is still going on. When you ask him if he shot the hanged man, he'll get a little bit cagey, which will give you a chance to present some evidence against him. If you've picked up the rifle, then you'll decide that it fits in perfectly with that you know about the murder weapon. This will complete the task and earn you 70 xp.


1 - Deserter


Walkthrough

Introduction

 

Case Tasks

 

Armor Tasks

 

Cryptozoology Tasks

 

Drug Tasks

 

Memory Tasks

 

Missing Husband Tasks

 

Petanque Players

 

Political Vision Tasks

 

Raver / Church Tasks

 

Miscellaneous Tasks