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Bronze Door (Dungeons of Elemental Evil #141)
Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
Bronze Door |
For the players: This portal is shut fast by a massive lock.
Upon its surface are runes (see illustration).
Possibly they identify what is
beyond, or perhaps they are some sort of
warning.
For the DM: These runes form a glyph of warding, which
inflicts 20 points of cold damage to anyone
touching it (save vs. spells for half damage).
The door is solid, and takes 300 points of
damage before breaking open. However,
any non-magical weapon used in such an
attack may (1 in 6 chance, check per hit)
break upon striking it.
Inside the door is a rough-hewn crypt,
with a passage leading north to a secondary
burial place. Each of the 11 crypts contains
the body of a cleric who met death in the
service of the Earth Temple. Each body still
wears the bronze ring with triangular setting
of jet (worth 50 gp each). One body (randomly
determined) still wears a cloak of
protection +1. However, for each crypt
opened, a 1 in 6 chance exists for all within 5
feet to contract respiratory disease (no Saving
Throw), and this is automatic for the
crypt containing the magical cloak. The
vaults are relatively easy to open.
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