Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the players: This passage shows disuse; it is dusty,
dirty, and filled with cobwebs. However,
someone wearing boots has made use of
the place with fair frequency, as shown
by occasional tracks. Three iron doors
line the west wall, each with great hinges
set to bear the weight of such portals.
Each also has a small iron hatch. An old
gray blanket hangs on the east wall.
For the DM: The hatch on each door can slide to the
right, producing a spy hole through which
one may see into the cell beyond.
Behind the blanket is a small alcove with
a cot, small table, chair, lantern, 12 flasks of
oil, a barrel (one quarter filled with wine),
foodstuffs (the equivalent of three normal
rations), some old clothing on pegs in the
wall, an iron chest, and a heap of glittering
equipment. The pile is Wonnilon's adventuring
gear, including leather armor, a
shortsword, backpack, miscellaneous
items, and a very plain-looking but magical
dagger +2 (in a scabbard). From these contents
one might assume (correctly) that this
is the residence of the turnkey.
The chest is secured by a large padlock.
Inside are 411 cp, 151 sp, 90 ep, 55 gp, 27
pp, and a small wooden box. Inside this box
are two potions of healing, which the turnkey
saves for use on particularly choice victims...
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